Zeusmoltar9
Chieftain
- Joined
- Oct 22, 2016
- Messages
- 52
So here is my video time-lapse of an AI battle I set up: AI Battle
The settings are domination and score victory only and the AI is set to prince with turns set to custom 2000. I know the start locations are unfair but it doesn't seem to matter on the few tests I've done.
The basics as you watch the video highlight some major issues with the AI.
1) The AI has a hard time controlling its city amenities which causes riots and therefore barbarian spawns around the AI cities. This leads to the second problem. 2) Barbarians spawn units that are correct for the age that the AI are in, however the AI never upgrades there units for that age so much so that they are using units from 2 or 3 ages earlier. This ultimately means the barbarians are too strong and distracts the AI from fighting each other early to mid game 3) City defense are too strong. In fact later in the game it's near impossible for the AI to even take down city states with only 1 defending unit because defenses are so strong.
I tested a few other games with the same result. Even when 1 civ is prince and the other is deity. One of two things happen. They each stalemate out and never take each other cities or they take some cities and then give back anything taken during the peace making process.
I'm not super good with firetuner or AI in general if someone with more experience can chime in that would be great. I'm not sure anyone has done this yet but i'd love to hear if you have. I find it interesting that this mirrors what the devs have said that they have never had AI win domination victory in their tests.
Has anyone any more luck with AI battles? Is this kinda thing dead until AI is improved?
The settings are domination and score victory only and the AI is set to prince with turns set to custom 2000. I know the start locations are unfair but it doesn't seem to matter on the few tests I've done.
The basics as you watch the video highlight some major issues with the AI.
1) The AI has a hard time controlling its city amenities which causes riots and therefore barbarian spawns around the AI cities. This leads to the second problem. 2) Barbarians spawn units that are correct for the age that the AI are in, however the AI never upgrades there units for that age so much so that they are using units from 2 or 3 ages earlier. This ultimately means the barbarians are too strong and distracts the AI from fighting each other early to mid game 3) City defense are too strong. In fact later in the game it's near impossible for the AI to even take down city states with only 1 defending unit because defenses are so strong.
I tested a few other games with the same result. Even when 1 civ is prince and the other is deity. One of two things happen. They each stalemate out and never take each other cities or they take some cities and then give back anything taken during the peace making process.
I'm not super good with firetuner or AI in general if someone with more experience can chime in that would be great. I'm not sure anyone has done this yet but i'd love to hear if you have. I find it interesting that this mirrors what the devs have said that they have never had AI win domination victory in their tests.
Has anyone any more luck with AI battles? Is this kinda thing dead until AI is improved?