FlyinPhil
Chieftain
Sorry if this is a repeat of another topic; I tried to work my search query magic, but as best I can figure this topic hasn't been talked about yet.
Does the AI get bonuses (other than tech/unit/etc. start bonuses I've found listed elsewhere) based on difficulty level? For example, do their cities generate extra science without building campuses, gold with commercial districts, etc.? If they do, has anyone figured out what those bonuses are and listed them anywhere? I ask because I find this situation (detailed in the pics below) routinely when I play. In the first pic, you'll see Montezuma is generating the most science of any civ, including mine (which has a couple campuses already). In the second pic, you'll notice he's generating no Great Scientist points, suggesting he's doing this entirely without campuses. I've noticed it with other districts in other civs, and when I get spies, I find the civ with the strongest (science/culture/gold/etc.) has no (campus/theater/commerce/etc.). Tourism and great person points seems to be the only attributes that actually reflects an AI civ's investment in a given infrastructure (wonders and great works for tourism and districts for GPP).
Anyone know how this stuff works?
Does the AI get bonuses (other than tech/unit/etc. start bonuses I've found listed elsewhere) based on difficulty level? For example, do their cities generate extra science without building campuses, gold with commercial districts, etc.? If they do, has anyone figured out what those bonuses are and listed them anywhere? I ask because I find this situation (detailed in the pics below) routinely when I play. In the first pic, you'll see Montezuma is generating the most science of any civ, including mine (which has a couple campuses already). In the second pic, you'll notice he's generating no Great Scientist points, suggesting he's doing this entirely without campuses. I've noticed it with other districts in other civs, and when I get spies, I find the civ with the strongest (science/culture/gold/etc.) has no (campus/theater/commerce/etc.). Tourism and great person points seems to be the only attributes that actually reflects an AI civ's investment in a given infrastructure (wonders and great works for tourism and districts for GPP).
Anyone know how this stuff works?