AI bug: it doesn't take production into account.

Danik

Chieftain
Joined
Jul 8, 2011
Messages
6
Consider a case:

I am Gandhi, I have a four cities (tall empire, yes) with a few military units in peacetime: four highly experienced range units and four melee units.

Key circumstances:
First, my cities can produce up to 150-200 hammers per turn in late game. It means that I can produce, say, infantry within 2 turns (or even 1 with hammer overflow).
Second, my cities themselves have strength more than 100 (with all defensive buildings and garrisoned units).

And here is what has been happening 6 times since Medieval (typical chronology):

England sees that "Gandhi is weak", declares a war and moves 10-15 units towards one of my cities.

I collect a front line (melee-city-melee) and put ranged units behind. Cities start to produce melee units at highest rate (1-4 units per turn!).

Elizabeth's units try to attack my over-powered city (sick!) and fortified melee units. My artillery smash them right after their attack.
Even if my melee unit is dead or too wounded, it is replaced with a fresh frontline unit.

Elizabeth kills at maximum two units per turn (but zero is more often), I kill at least one unit per turn with ranged units.

It really looks like a brutal meatchopper, guys :)

After 8-12 turns invasion forces are crashed, but I have 10-15 melee units and four extremely skilled ranged units. Of course I move towards Elizabeth's nearest cities and raze them. Then I sell redundant melee units (or give them to CSs) and go back to initial state (I am heading a cultural victory).


I still can't believe it happened six times! From Longswordsmen to Mechanized Infantries!
Dear Civ developers, please fix this ridiculous AI bug.
 
Yeah, noticed too, even made thread about it. Post-patch AI seems to make suicidal DoWs. Not everyone, you can get along with some and they wouldn't even DoW you when you're about to win by spaceship/culture.

The funny thing is it actually makes it a little easier for warmongers, since you can expect your neighbour to backstab you while being completely wrong about your power.

The probles is, even if AI actually knows your power (and, as I know, he WILL know if you have open borders signed), he seems to value his outdated troops in great number just as your heavily promoted up-to-date beasts. Numberwise he might be right, but tactically - probably very wrong.

AI doesn't seems to care much about your gold either, and the fact that you can upgrate your old longswords into mech. infantry in 3 turns.
 
I am Gandhi, I have a four cities (tall empire, yes) with a few military units in peacetime: four highly experienced range units and four melee units.

Elizabeth's units try to attack my over-powered city (sick!) and fortified melee units. My artillery smash them right after their attack.

I don't think the AI civs are taking into account the "experience" of our troops, it really is a case of lambs to the slaughter. I recently played a game where my two mech infantry and two Rocket Artillery (with General close by) were holding back a constant flow of Giant Death Robots.
 
The probles is, even if AI actually knows your power (and, as I know, he WILL know if you have open borders signed), he seems to value his outdated troops in great number just as your heavily promoted up-to-date beasts. Numberwise he might be right, but tactically - probably very wrong.

AI doesn't seems to care much about your gold either, and the fact that you can upgrate your old longswords into mech. infantry in 3 turns.

I don't think the AI civs are taking into account the "experience" of our troops, it really is a case of lambs to the slaughter. I recently played a game where my two mech infantry and two Rocket Artillery (with General close by) were holding back a constant flow of Giant Death Robots.


Actually there was a patch 1.0.1.217 which claimed to:
* AI calculation of enemy military might are tweaked based on size of enemy gold reserve
* AI calculation of enemy power now takes into account promotions

But it seems it doesn't work as expected :-)
Moreover, it wasn't even announced that production potential will be considered by AI as a might.
 
This was happening to me as well. I was trying to be civil and just defend my boarders as in my previous game (some 3 months earlier) I had the world hating me for retaliating in war times. That is, I was considered universally to be a warmonger despite not declaring a war...

After about 3 repeats of Alexander and Catherine attacking me from the west and south I just demolished Alexander's Empire. He wasted his army on a heavily fortified city. How fortified? 5 land units, 6 archers and 3 siege weapons (depending on the era) around the city and the only usable path to the city. He wasted of the order of 15-20 units over this time. I still have no idea why. I assume he thought I was a weak target (though losing 2 wars badly would surely change his position).
 
Some AIs just DOW every 20 turns after you've signed a peace treaty for the last war. It's a neverending circle.
They throw a few units at my cities and 5-10 turns later they give me all their gold for peace. Rinse and repeat.
 
Back
Top Bottom