SpankmyMetroid
Prince
- Joined
- Jun 22, 2016
- Messages
- 320
Hey all, playing the 5/10 build and having a grand old time as France (seriously the combat AI is incredible goddamn). I was pushing towards my neighbor's capital, Siam, and was maybe 4 or 5 turns from taking it (my siege units were all set up and I had top of the line melee units blocking reinforcements) when suddenly between my next turn, everything gets sucked out of his territory like a vacuum and awkwardly belched back into my nearest city (I ended up having a crossbowman die to a random CS caravel since he was forced to embark... insult to injury). Next turn I get a notification that he became a vassal of Korea, a neighbor and mutual friend (who also happens to have 7 defense pacts).
I get that it's historically relevant and probably a good idea to capitulate if you're about to get stomped, but is it working as intended that capitulating to a third party instantly ends the war? It seems unfair to a domination victory that the AI basically gets a free "panic button" if they're on the verge of losing cities; worst case scenario for them I DoW the master and they get to buy a decent number of turns getting reinforcements and healing up their cities. In this case, it'd be suicide to try to continue my war. It would make more sense if Korea would have to DoW me to intervene, which would have been more interesting than just abruptly stopping the fight, and it would have introduced some consequences for Korea to accept a vassal (DoWing a friend and allowing me to sidestep the defense bloc) which, normally, there are none.
For the record, it was sorta out of the blue. My warscore was only about 50 (I had only taken one of several cities on the march to the capital) and though he was in "total surrender" he wouldn't capitulate or even offer cities (total concession was about 5k, so a decent number of GPT, but I needed a holy city...) Korea (and most of my neighbors) have a higher military score than me, but Siam's is lower. I'd been in this war for about 40 or so turns on epic (war weariness was taking my happiness and I would have wanted to get a white peace after the first city, but he kept bribing other people to war with me... and as far as I know about the game mechanics weariness doesn't decrease unless you're completely at peace, so I decided to just go for his capital since I was "locked in" war anyway. Plus getting him to DoW me probably wouldn't work again, which was necessary since, he too, had about 5 defense pacts)
I get that it's historically relevant and probably a good idea to capitulate if you're about to get stomped, but is it working as intended that capitulating to a third party instantly ends the war? It seems unfair to a domination victory that the AI basically gets a free "panic button" if they're on the verge of losing cities; worst case scenario for them I DoW the master and they get to buy a decent number of turns getting reinforcements and healing up their cities. In this case, it'd be suicide to try to continue my war. It would make more sense if Korea would have to DoW me to intervene, which would have been more interesting than just abruptly stopping the fight, and it would have introduced some consequences for Korea to accept a vassal (DoWing a friend and allowing me to sidestep the defense bloc) which, normally, there are none.
For the record, it was sorta out of the blue. My warscore was only about 50 (I had only taken one of several cities on the march to the capital) and though he was in "total surrender" he wouldn't capitulate or even offer cities (total concession was about 5k, so a decent number of GPT, but I needed a holy city...) Korea (and most of my neighbors) have a higher military score than me, but Siam's is lower. I'd been in this war for about 40 or so turns on epic (war weariness was taking my happiness and I would have wanted to get a white peace after the first city, but he kept bribing other people to war with me... and as far as I know about the game mechanics weariness doesn't decrease unless you're completely at peace, so I decided to just go for his capital since I was "locked in" war anyway. Plus getting him to DoW me probably wouldn't work again, which was necessary since, he too, had about 5 defense pacts)