I'm a long time casual (Prince) Vox Populi player and while I think the mod is getting better and better, I've had some really annoying games lately. Basically at one point or another every game devolves into a forever war -- one AI decides on conquest and never stops. I mean hours and hours of war. And that's not how I want to play Civ.
There's a related discussion about military scaling at https://forums.civfanatics.com/threads/military-scaling-discussion.685825/ but I'm too casual here to debate changes to game mechanics. What I want is to change the game just for myself now, so I'm looking for ideas to do that.
In my mind the crux of the issue is that units are far, far too cheap. Even if I beat the AI's attack force, it doesn't matter as even a modestly large AI can easily keep replenishing it forever (at least from medieval onwards). The AI will have tech lead (unavoidable in medieval-renaissance) and it's impossible for me to gather a force good enough to beat them decisively until very late in the game. So a mid-game war against a large enough opponent that can spew out units forever will be a defensive fight. And that fight never ends, I think they would happily go on for 6 hours if I kept building units too to counter the offensive.
Except that I get worn out much earlier. I still want to play the game, mind you, so my solution (which someone might consider slight cheating
) is to use the in-game editor mod to just delete the enemy units.
Any thoughts or suggestions? Some switch to tune down aggression? Disable conquest victory? Both seem to take away too much. Ideally I would like something such as
There's a related discussion about military scaling at https://forums.civfanatics.com/threads/military-scaling-discussion.685825/ but I'm too casual here to debate changes to game mechanics. What I want is to change the game just for myself now, so I'm looking for ideas to do that.
In my mind the crux of the issue is that units are far, far too cheap. Even if I beat the AI's attack force, it doesn't matter as even a modestly large AI can easily keep replenishing it forever (at least from medieval onwards). The AI will have tech lead (unavoidable in medieval-renaissance) and it's impossible for me to gather a force good enough to beat them decisively until very late in the game. So a mid-game war against a large enough opponent that can spew out units forever will be a defensive fight. And that fight never ends, I think they would happily go on for 6 hours if I kept building units too to counter the offensive.
Except that I get worn out much earlier. I still want to play the game, mind you, so my solution (which someone might consider slight cheating

Any thoughts or suggestions? Some switch to tune down aggression? Disable conquest victory? Both seem to take away too much. Ideally I would like something such as
- Make units much, much more expensive so that a constant replenish wouldn't be possible. You get one wave and that's it
- Radically decrease army cap to make wars a small scale affair, not a two-day click marathon with carpet armies
- Have exponential war weariness that would eventually break any economy on an endless war of aggression