friedmad
Civaholic
Saw and verified a few AI cheats. Here's a couple of the most glaringly-obvious ones:
Wonder-Rushes:
I play with the 'AI starts a wonder' pop-up on. I timed how many turns it took a rival to build a Wonder. For a 400-shield wonder, it took the rival 18 turns to build it, averaging just over 22 shields of production per turn. This was pre-industrialization era, pre steam-engine era, and the AI couldnt built an Iron Works in that city. Lo and Behold, the maximum production that this city could have produced was only 15 shields per turn. I dont think this rival ever went to war, so the possibility of it having a leader to rush the project was near zero.
Rivals Able to See Deep Inside Your Empire:
I was playing on the Earch (Standard) map, which i modified to had only oneland tile between the Mediterranean and the Gulf of Suez. I had most of Africa except for the southern tip where the Zulu were, All of Europe, and branching out into Asia. I had a city at Suez. The zulu start sending gobs of defended settlers across Africa heading for Suez so they can get to Asia where there's inhabitable land. So, I put defenders on the land squares around Suez so the Zulu cannot pass through. As soon as their land route to Asia is blocked off, they turn around and head for home. I thought this was weird so I unblocked the passage again and what do you know, they start swarming over my border again. There was NO WAY in hell that they could have known I blocked their route, and there was NO way they could have seen that I did so. This was pre-espionage, pre-flight era, so there was no way they could have surveyed or spied that area to know what I had going on there, and it was at least 20 squares away from anything they could have used to see it.
grrrrrrrrr
any other situations where the AI was caught cheating and it was verified?
Wonder-Rushes:
I play with the 'AI starts a wonder' pop-up on. I timed how many turns it took a rival to build a Wonder. For a 400-shield wonder, it took the rival 18 turns to build it, averaging just over 22 shields of production per turn. This was pre-industrialization era, pre steam-engine era, and the AI couldnt built an Iron Works in that city. Lo and Behold, the maximum production that this city could have produced was only 15 shields per turn. I dont think this rival ever went to war, so the possibility of it having a leader to rush the project was near zero.
Rivals Able to See Deep Inside Your Empire:
I was playing on the Earch (Standard) map, which i modified to had only oneland tile between the Mediterranean and the Gulf of Suez. I had most of Africa except for the southern tip where the Zulu were, All of Europe, and branching out into Asia. I had a city at Suez. The zulu start sending gobs of defended settlers across Africa heading for Suez so they can get to Asia where there's inhabitable land. So, I put defenders on the land squares around Suez so the Zulu cannot pass through. As soon as their land route to Asia is blocked off, they turn around and head for home. I thought this was weird so I unblocked the passage again and what do you know, they start swarming over my border again. There was NO WAY in hell that they could have known I blocked their route, and there was NO way they could have seen that I did so. This was pre-espionage, pre-flight era, so there was no way they could have surveyed or spied that area to know what I had going on there, and it was at least 20 squares away from anything they could have used to see it.
grrrrrrrrr
any other situations where the AI was caught cheating and it was verified?