Yes, this is quite a great summary, thanks.
First to reply to your previous post, it is true that some of my questions come from misunderstandings or lack of knowledge. I enjoy the game as best as i can and how i like to, but sometimes there is stuff i don't know which i am happy or don't mind to learn about. Forts for example, i did not know that they connected ressources, however you'll see in the examples if you look that for example one gold ressource was not mined, it's quite the big difference especially in the early game.
In that sense also,
i wanted to remember to remind you i mean anyways to also look at screenshots, they are not visible from the ingame client but may help a lot (i only provided them in specific cases where i found it relevant, mostly city placement or local specific situations that i wanted to show (edit: as you pointed my bad for not noticing i mean anyways) examples on screenshots, for the gold it would be example 41.2.
It is true also that i want AI to be the most efficient and play the strongest it can, this may mean some common strategies, however i also like variety and novelty too i mean anyways.
. What i mean is that as you said, sometimes it's hard to enjoy the game when the AI does very suboptimal things. If it's about variety and such i do not mind, but if it's obvious misplays it would be nice if i could play more evenly against the AI.
You are correct to suggest that i may increase difficulty to gloss over or rather compensate for lack of a better word the AI fails with increased bonuses, but this comes at a cost, which is the game is more of a grind then. When i play against the AI i don't necessarily (in fact don't at all) want the game to become a micro management of every tile, i find that very not fun (
edit4: i must clarify/take back what i said here or at least clarify it i mean anyways, it is not that i don't want to manage tiles, in fact i find that quite enjoyable it's fun i mean anyways, it's just the excessive need to hyper micromanage, including for example swapping tiles every few turns for micro gains is where it becomes tedious and not fun for me anymore, else i like optimizing my tiles with purpose i mean anyways so it was to clarify that i mean anyways, and take back what i said abruptly that may have been a bit unclear as to why i mean anyways, i still hate/find not fun/loathe hyper/ultra micromanagement of tiles in particular, but else i generally like optimizing my tiles i mean anyways or having a general plan or some occasional tile swapping but not excessive it's what i meant when i said then it's a grind and not fun anymore (plus i may not be best suited or skilled for this kind of things, maybe partly because i don't find it fun, i would prefer focus on strategy and game flow, anwyays, it is my small ramble and to also clarify too i mean anyways)) even though it is not very pleasant of me to say, however what i enjoy much is the strategy decisions i make and how the AI responds to them. I expect the AI to respond to me with an as strong strategy, be it in tech, city placement etc, to make the game more exciting and interesting. At least for its most obvious blunders and downfalls. Ideally, i would want to play against an AI that has no bonus and against which my strategic decisions really matter, but if it just a bit smarter on key points it is fine for me too i mean if it has moderate bonuses. You can imagine on highest difficulties how AI has way too many units and cities early, i would prefer a more even opponent that is smarter is what i mean, but to some extent i as you said think that it's fine to give it some bonuses, just not too much when instead it can be made smarter, which i would also enjoy more to play against by the way.
Another point where i agree with you is that sometimes things are just tedious. If AI is too good at war then conquest is impossible or an extreme drag. So harder is not necessarily better i mean anyways, at least it's what i think. But i think there are better ways to adress this issue than have the AI blundering its bonuses. I do not ask to make the AI perfect (even though i would much enjoy to see its play refined i mean anyways, it may give me insight on new strategies or way to play against it also which is fun i mean anyways), but some examples are really critical and would badly need improvement, at least i would much enjoy it. You can look, of course when you go through the save file, for example at example 37 where the blunder is very critical, to sum it up i mean anyways AI makes 14 of its units abandon the capital that has a few wonders and 100% defense, all to attack one single unit in an unroaded tile, and all the while i have a big cataphract stack threatening attack next turn with catapults with it. It is a big big blunder here as he could have easily held his capital or make it like a proper conquest if i have enough units, and the oversight would have been on me to not invade if i can't win, i would have been taught a lesson by the AI xd.
edit 3: and to continue on that train of thoughts i mean anyways, i would hope that maybe handicap bonuses may be revised if AI is smart enough to not need some of them (
edit4: i don't know if it would be a good or adequate i mean anyways remark to make, but i think i read somewhere that kmod had less bonuses, if i'm not mistaken on its main description, what i want to say is just that i would feel good about a smarter AI being smarter in a way that it needs less bonuses to provided an adequate challenge i mean anyways), or at least that i would have to reduce the difficulty instead to compete with the AI (i would prefer the first but second option may work too if AI behaves differently/smarter).
Again i am very thankful of you going through all or most of my examples.
I was thinking of ways to hierarchise them (for example removing solved issues) but i thought leaving the linear order would be easier maybe to navigate, plus i would have to create an actual drive which was not my original intent, i would like it to be kept simple even though i would very much like to know if you'd find ways to make use of my suggestions i mean anyways, but if some are not helpful, at least i submitted them i mean.
For the future and as i said in latest examples, if the issue happens many times i will try to not post it, unless i think it's different enough to be of use to you i mean anyways. Also, if it's not, i'd rather post them than wonder, but generally i would try to post unseen situations that i want to ask even though i run the risk of them being possible to see or not if i think it is significant enough i would prefer to try to submit it, if it cannot be reviewed maybe it's not ideal or the best but maybe it's how it had to be but at least i did what i wanted i mean anyways.
Finally, i am thankful for your consideration throughout all this really i mean. Even though it is not for me to say i mean anyways, i think you are the best judge on how to reply or not or use or not my suggestions. I hope they can help and would happily see changes related to these, but ultimately this mod has a philosophy on top of being yours xd i mean anyways, so all i can do is really suggest and leave it to you i mean. The discussion is also interesting to me this topic and exchange so i feel motivated to go through what i wanted to convey. In the end, they are all but suggestions but i make them gladly or at least knowingly i should say i mean anyways.
Finally also i mean anyways, the issue with moderation was only with a few messages (something like 2-3 messages in all, and had not encountered it recently), i assume it was due (or one of the causes would be) the insertion of links that added extra delay for manual moderation, so i held from for example sharing the link to example 37. At worse i would delete the seemingly buggy or delayed message, but eventually it got through easily i would say, and if you did not read it immediately then the issue is fine. For now i can post directly even with editing or so it seems, it may not always be the case but it seems to be working well if was to provide feedback on what i can do on this topic/forum i mean anyways.
I expect it would take delay to go through all them, also to observe some behaviours you may use different save files of the same map i played, for example for the gold mine you can check why it was not mined at different times of the game maybe. Also, for some weird war movements for example, i have provided .7z archives that you'd need to extract too to show how they happen in the span of many turns, else you would not see them.
If you cannot or do not wish to go through some of them it is part of how it is and i can only submit what i want to draw to attention. I also hoped if you implemented a fix, having various but slightly different instances of the fixed behaviour may help for testing if it works and such but i don't know how you would want to do it and again it is just my suggestion.
With that being said, i hope you find the way easy to go through my examples, messages, save files, screenshots, archives if needed, etc, and would be looking forward to feedback or even better changes related to these, but whatever happens or doesn't happen is what it would have to be i mean anyways even though it may not mean much to say this or not i mean this is how it is, so thanks for going through that as it would take a lot and i would really appreciate, for what comes of it it would be what it comes down to maybe.
I don't know how to say it but thank you for taking the time and consideration to go through this all that i do i mean anyways.
In all cases thanks,
edit: about building loss chance i didn't know but i suspected so, however as i say in the examples what i would hope is for the AI to have actually promoted (even if just once) units early, as it is really unimmersive to see it produce dozens of units yet many are never promoted i mean, thanks,
edit2: i forgot to say, i tried to provide the save files to as close at possible to where/when the event i mention happens, most often if not always just the turn before the AI makes the decision. I hope it can help navigate the examples smoothly, but it would still a lot of time, so yet again i want to say that i do not mind not all topics given individual replies, and would rather (if i had to choose) that you focus your energy on reviewing them and/or implementing changes/fixes, but again it is not my place to say and i only want to provide my input or/and suggestion. With that being said, thanks for your consideration throughout all these messages and now all i can do is wait xd (while playing or doing other things i mean anyways), thanks,