civ4-advciv-oracle-bug
Warlord
- Joined
- Jan 18, 2025
- Messages
- 148
As explained in the message just before, here is example 89 with the mongol AI workers still ignoring to improve/connect the banana but instead going for a windmill on a mine.
The banana was ignored for a very long time during the game, and even though i am not sure, i assume mongol AI has calendar since long ago as explained below in at the end of 2nd paragraph if i may say i mean anyways.
I have not installed your code due to trying to be consistent but if it helps this windmill issue, what i would want to focus on here (i mean is why i submit this example i mean anyways) is the priroity of the banana needing a plantation (or much less ideally a fort or possible other ways i would not know about to connect but if there are none, the plantation is quick and cheap to build, i doubt mongol AI still would not have calendar but machinery but i don't know i mean anyways)
Ressources should be given highest or a really high priority to improve when possible/available i mean anyways, but here mongol AI continously ignore it.
I provided save files 89.1 (just one turn before they start the windmill ignoring the banana that (badly) needs a plantation), 89.0 a few turns before that (if the additional data helps maybe i mean anyways), and 2 screenshots 89.2 and 89.3 (mongol AI workers are in spot 1 as shown i mean anyways) (that i hastily took one turn after when they started building the windmill , but as the idea i want to show is the same i mean anyways there was no need to remake a screenshot (but need to blablah all this because i like maybe or maybe i shouldn't spam but i try to go in depth and i mean explain in my own way i mean anyways).
Ideally the banana plantation should be given much higher priority and chosen over then windmill (or any other improvement unless really important i mean anyways), and it was ignored for a very long while.
While some issues about workers may be more minor in comparison, not connecting ressources or/and notearly enough is what i would qualify to be critical, so if you'd want to look at it among other examples too i mean anyways, i hope at that time this example data point may also be helpful if you'd wish to investigate it i mean anyways.
Added also a note about it in example 85 (redundant enough to 85 to not reedit specifically the other examples to mention it plus a bit faster this way i mean anyways).
Thanks,
The banana was ignored for a very long time during the game, and even though i am not sure, i assume mongol AI has calendar since long ago as explained below in at the end of 2nd paragraph if i may say i mean anyways.
I have not installed your code due to trying to be consistent but if it helps this windmill issue, what i would want to focus on here (i mean is why i submit this example i mean anyways) is the priroity of the banana needing a plantation (or much less ideally a fort or possible other ways i would not know about to connect but if there are none, the plantation is quick and cheap to build, i doubt mongol AI still would not have calendar but machinery but i don't know i mean anyways)
Ressources should be given highest or a really high priority to improve when possible/available i mean anyways, but here mongol AI continously ignore it.
I provided save files 89.1 (just one turn before they start the windmill ignoring the banana that (badly) needs a plantation), 89.0 a few turns before that (if the additional data helps maybe i mean anyways), and 2 screenshots 89.2 and 89.3 (mongol AI workers are in spot 1 as shown i mean anyways) (that i hastily took one turn after when they started building the windmill , but as the idea i want to show is the same i mean anyways there was no need to remake a screenshot (but need to blablah all this because i like maybe or maybe i shouldn't spam but i try to go in depth and i mean explain in my own way i mean anyways).
Ideally the banana plantation should be given much higher priority and chosen over then windmill (or any other improvement unless really important i mean anyways), and it was ignored for a very long while.
While some issues about workers may be more minor in comparison, not connecting ressources or/and notearly enough is what i would qualify to be critical, so if you'd want to look at it among other examples too i mean anyways, i hope at that time this example data point may also be helpful if you'd wish to investigate it i mean anyways.
Added also a note about it in example 85 (redundant enough to 85 to not reedit specifically the other examples to mention it plus a bit faster this way i mean anyways).
Thanks,
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