AI deceptive feelings and ideology

snarko

DLLer
Joined
Dec 9, 2003
Messages
1,512
Location
Sweden
Brave new World, patch 1.0.3.18

Perhaps this isn't a bug but I found it very strange. In CvPolicyAI::DoChooseIdeology(CvPlayer *pPlayer) there's this switch:

switch(pPlayer->GetDiplomacyAI()->GetMajorCivApproach(eLoopPlayer, /*bHideTrueFeelings*/ true))

bHideTrueFeelings is set to true. So if the AI is pretending to be your friend they are more likely to pick the same ideology as you. I don't see how that makes sense, shouldn't such an important decision be based on their true feelings towards players?
 
Back
Top Bottom