1. XML for the AI in the sid meier's civilization v\Assets\Gameplay\XML\AI
GlobalAIDefines.
Cultural max cities = 4 (Maybe on a standard map but on a large you will get killed)
Minimum Settle Fertility = 20000 (Maybe that why cities are created way to far away, defauly range is also 20 hex away?)
Defend Land Base Units = 2 (So why is the AI crappy at defence?)
Defend my land Units per City = 1 (Thats just to few)
AI Patrol chance = 0% ????? (Performance Reasons?)
Lots of other values that seem for example they will sign peace after 4 turns?
I did major changes to this file, going to test now.
2. XML Global defines in P:\Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML
Peace Treaty only has a length of 10 turns on all speeds?????
There is a max city hitpoints at 20 default, I doubled this and a city heals 1 per turn. I tripled this. City Stremgth default is 6 I doubled to 12. Range damange is default at 40% I change it to 60%
No wonder cities are to easy to take. This should have scaled with difficulty.
I also lower experience for ranged attacks from 2 to 1 and defending XP from ranged attack to 1.
-We need a diffculty mod.
I have managed to find the following that can easily be changed.
1. More defensive Units
2. A little lower Cost per Unit (Benfits AI as the produce faster)
3. Much Stronger Cities
4. Less range on AI settlers and lower threshold for settling
5. No bonus for player on barbarians and raging barbarians on
6. Lower General bonus to 10% and flanking to 10% and displine to 10% (AI is bad at using these)
7. AI should get more bonuses like the worker it got on monarch in civ4.
GlobalAIDefines.
Cultural max cities = 4 (Maybe on a standard map but on a large you will get killed)
Minimum Settle Fertility = 20000 (Maybe that why cities are created way to far away, defauly range is also 20 hex away?)
Defend Land Base Units = 2 (So why is the AI crappy at defence?)
Defend my land Units per City = 1 (Thats just to few)
AI Patrol chance = 0% ????? (Performance Reasons?)
Lots of other values that seem for example they will sign peace after 4 turns?
I did major changes to this file, going to test now.
2. XML Global defines in P:\Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML
Peace Treaty only has a length of 10 turns on all speeds?????
There is a max city hitpoints at 20 default, I doubled this and a city heals 1 per turn. I tripled this. City Stremgth default is 6 I doubled to 12. Range damange is default at 40% I change it to 60%
No wonder cities are to easy to take. This should have scaled with difficulty.
I also lower experience for ranged attacks from 2 to 1 and defending XP from ranged attack to 1.
-We need a diffculty mod.
I have managed to find the following that can easily be changed.
1. More defensive Units
2. A little lower Cost per Unit (Benfits AI as the produce faster)
3. Much Stronger Cities
4. Less range on AI settlers and lower threshold for settling
5. No bonus for player on barbarians and raging barbarians on
6. Lower General bonus to 10% and flanking to 10% and displine to 10% (AI is bad at using these)
7. AI should get more bonuses like the worker it got on monarch in civ4.