AncientPlayer
Warlord
Had a very interesting experience with the AI while playing the Conquest Sengoku scenariosays something about how the AI works, tho Im not all that sure I know just what it says.
The scene: middle of the game. Im (Takeda) now in 1st place tho not by much. My neighbor to the east (Hojo) and I have been great friends the entire game. Early on, I joined an alliance with him against his neighbor to the south and again to repel an invasion of me by the Date to the north, weve traded maps, techs and have several trade routes between us. He lacks horses and I have extra but Ive never offered them nor has he asked. Im now massing my troops in the north to finish off the Date leaving some forces in the south to guard against (another) attack there but minimal troops along my (long) border with him.
The story: On the turn before I plan to attack the Date, the Hojo send two large stacks of units into my territory and declare war when I tell them to leave. It will be bloody but I can crush him by shifting my now massed northern army and roll him up north-to-south but I really dont want to do that. Instead, I back up 2-3 turns and modify my playthis time I reinforce the units in my border city closest to his capitol creating a strike force just big enough to be a threat. This time my attack against the Date goes as planned--no stacks of Hojo units move into my territory and Hojo stay friends right up to the end.
Thoughts: So, it looks like the AI can tell that strike force is there and it acts as a deterrent. Now I liked the way that it turned out so, Ive no complaint. But he shouldnt have been able to see the forces along the borderof course, he could see that I was pulling units out and sending them north. In any case, I thought it very interesting that the AI would sense an opportunity and then back-stab me! In most games that particular feature of Civ3 annoys the heck out of me but in this scenario it makes perfect sensethe AI actually behaved in a way consistent with the scenarios goals and with history for that matter.
The scene: middle of the game. Im (Takeda) now in 1st place tho not by much. My neighbor to the east (Hojo) and I have been great friends the entire game. Early on, I joined an alliance with him against his neighbor to the south and again to repel an invasion of me by the Date to the north, weve traded maps, techs and have several trade routes between us. He lacks horses and I have extra but Ive never offered them nor has he asked. Im now massing my troops in the north to finish off the Date leaving some forces in the south to guard against (another) attack there but minimal troops along my (long) border with him.
The story: On the turn before I plan to attack the Date, the Hojo send two large stacks of units into my territory and declare war when I tell them to leave. It will be bloody but I can crush him by shifting my now massed northern army and roll him up north-to-south but I really dont want to do that. Instead, I back up 2-3 turns and modify my playthis time I reinforce the units in my border city closest to his capitol creating a strike force just big enough to be a threat. This time my attack against the Date goes as planned--no stacks of Hojo units move into my territory and Hojo stay friends right up to the end.
Thoughts: So, it looks like the AI can tell that strike force is there and it acts as a deterrent. Now I liked the way that it turned out so, Ive no complaint. But he shouldnt have been able to see the forces along the borderof course, he could see that I was pulling units out and sending them north. In any case, I thought it very interesting that the AI would sense an opportunity and then back-stab me! In most games that particular feature of Civ3 annoys the heck out of me but in this scenario it makes perfect sensethe AI actually behaved in a way consistent with the scenarios goals and with history for that matter.