Charles 22
King
I'm not so sure where to go with this, only that I would like to see people discussing it.
My first guess is that with time this will ebb away and people will adjust, but I can't discount how difficult the new AI will be for beginners.
Here's a general rundown on how most of my games go that I play very long (I have diplomatic and space wins off). Bear in mind my strategy has changed very little and I'm playing the exact same nation just before 2.08 and after it. The average game has me in the top 3 scores, while my science achievement sees me most of the time in 1st or 2nd. Now post-2.08 I'm in the latter half of scoring, while my science is often close to dead last!!! I am playing the same game (noble) before and after the patch btw. I can't imagine playing a game on noble like this with all victory conditions on!
As much as that may cocern me, here's my larger concern. That is the tendency for total war. Take my current game. I have been at war with the Ottomans for a VERY long time. They have never asked for peace and considering how they don't ask, I'm inclined to think they will not want it when I compare their tendencies to pre-2.08, if I should ask them. I am also inclined not to ask because I used to have a considerable portion of my income from those warring against me chickening out and offering me money for peace. As I customarily let him get his units killed in my territory, thereby driving up his WW, I'm guessing this isn't too crippling for the AI, because it must be true the WW is worse than the handout.
Now you see my dilemma. While it was nice to get handouts for peace, now it appears through the as-yet limited play that the AI is extremely reluctant to even ask for peace on an even basis, though he's got the worst of it to date. Naturally I'm concerned that a considerable portion of my usual income isn't there thereby, but it also concerns me as to what is going on behind the scenes on his end. Is he undergoing torturous WW and is just too stubborn to even ask for even peace terms???? If he is not having WW, hasn't the game been nerfed in a massive way just to make long bloody wars? If you asked me that question, before 2.08, despite my routine of deriving money through war, I could see how having longer wars might be a better idea, but here's the rub (at least for now). What do you do when you have close to half of the civs, if not more, deciding to declare war on you? Now fighting 1 nation for almost the entire game (especially if it's the leading scorer) may be pretty good, but with the tendency to declare war being still as seemingly easy as it was before, this could lead to some major game problems of frustration (not even considering my general lousy results in science and total scoring). As things appear it looks to me as though the new AI swings this game in a VERY MAJOR way towards forcing you to attack and destroy one nation at a time starting very early int he game and then in one major fell swoop so as to hope the others don't get excited against you at the same time.
So do any of these observations concern you? Can you think of any ways beside what I've listed as to how having a better AI may not be as good an idea as you would think? I actually can't imagine winning the game on noble anymore, and I've probably only won it 2-4 times before as it was (but playing very well for a long period). Can I just ask for peace after 20 turns of maiming the opponent in my territory and he gives in with or without payment? Does this force you to take cities when warring and never turtle up any? It's a pretty rude departure in any case.
My first guess is that with time this will ebb away and people will adjust, but I can't discount how difficult the new AI will be for beginners.
Here's a general rundown on how most of my games go that I play very long (I have diplomatic and space wins off). Bear in mind my strategy has changed very little and I'm playing the exact same nation just before 2.08 and after it. The average game has me in the top 3 scores, while my science achievement sees me most of the time in 1st or 2nd. Now post-2.08 I'm in the latter half of scoring, while my science is often close to dead last!!! I am playing the same game (noble) before and after the patch btw. I can't imagine playing a game on noble like this with all victory conditions on!
As much as that may cocern me, here's my larger concern. That is the tendency for total war. Take my current game. I have been at war with the Ottomans for a VERY long time. They have never asked for peace and considering how they don't ask, I'm inclined to think they will not want it when I compare their tendencies to pre-2.08, if I should ask them. I am also inclined not to ask because I used to have a considerable portion of my income from those warring against me chickening out and offering me money for peace. As I customarily let him get his units killed in my territory, thereby driving up his WW, I'm guessing this isn't too crippling for the AI, because it must be true the WW is worse than the handout.
Now you see my dilemma. While it was nice to get handouts for peace, now it appears through the as-yet limited play that the AI is extremely reluctant to even ask for peace on an even basis, though he's got the worst of it to date. Naturally I'm concerned that a considerable portion of my usual income isn't there thereby, but it also concerns me as to what is going on behind the scenes on his end. Is he undergoing torturous WW and is just too stubborn to even ask for even peace terms???? If he is not having WW, hasn't the game been nerfed in a massive way just to make long bloody wars? If you asked me that question, before 2.08, despite my routine of deriving money through war, I could see how having longer wars might be a better idea, but here's the rub (at least for now). What do you do when you have close to half of the civs, if not more, deciding to declare war on you? Now fighting 1 nation for almost the entire game (especially if it's the leading scorer) may be pretty good, but with the tendency to declare war being still as seemingly easy as it was before, this could lead to some major game problems of frustration (not even considering my general lousy results in science and total scoring). As things appear it looks to me as though the new AI swings this game in a VERY MAJOR way towards forcing you to attack and destroy one nation at a time starting very early int he game and then in one major fell swoop so as to hope the others don't get excited against you at the same time.
So do any of these observations concern you? Can you think of any ways beside what I've listed as to how having a better AI may not be as good an idea as you would think? I actually can't imagine winning the game on noble anymore, and I've probably only won it 2-4 times before as it was (but playing very well for a long period). Can I just ask for peace after 20 turns of maiming the opponent in my territory and he gives in with or without payment? Does this force you to take cities when warring and never turtle up any? It's a pretty rude departure in any case.