blitzkrieg1980
Octobrist
I'm not sure if we're actually having a discussion at this point, or if we're just flinging words at each other. Why should anyone avoid being a target? Well, I'd say to work towards a victory condition or to build/expand your empire, or to get a wonder or two, or to avoid having to pay more maintenance for units b/c of an impending DoW. There is a pretty long list of reasons to NOT be a target in this kind of a game. I'm really not sure why you'd post something like this.Why should the AI try to avoid being a target?
You're giving the diplo/trading system way too much credit. There are basically two levels of trade in this game. The first is an even trade where the AI gives an excess lux resource and the AI gets an excess lux resource (also seen as the RA for RA trade). In this trade, the AI receives 4I'm also not sure if it really is hurting the AI, that much. First of, trading with the human player, most of the time is more beneficial to the human player. (because of the limits of the AI's cost benefit analysis) I don't think that should be a consideration of the AI (it should treat its human and AI opponents on the same level - as far as that is possible). Moreover, although the loss of an early trading partner maybe a temporary disadvantage, ending up in the "right" diplomatic block is somewhat of an offsetting advantage on the longer term.


Seems like this benefits the AI a bit more. There isn't much cost-benefit to figure out. Lux provides 4 happy, RA provides faster research, strat resources allow units. Having a trading partner makes them less likely to DoW especially if they depend on your


EDIT: Furthermore, if the AI doesn't benefit from trades and the player makes out much better from the deals, then perhaps the smart AI will simply NOT trade with any other players. Hey, they're not making out well on the deal, they have plenty of excess

I'm pretty sure we've all covered the "long term" diplomatic plans. The long term diplomacy is guaranteed to fail eventually since either you will be winning (and the AI won't like that) or the AI will be winning (and you will not like that). Long term is pretty much set in stone... bad relations are on the horizon.As limited as the considerations of the AI are. At least the AI is following some sort of long term diplomatic game plan. (Which is a huge improvement over previous iterations of the game, where the AI simply had no long term plan whatsoever).
I think we're just talking in circles now, man. I've continuously posted how this algorithm needs changing and more constrictions for it to come at a time when it ACTUALLY makes sense. You've been trying to say that it makes sense for the AI to have this modifier before the player even has a victory condition in mind. It's been repeated several times throughout the thread. Go check.I've never said that its working fine. In fact, I've repeatedly said that it needs improving. (As do most AI algorithms) I've been combating your repeated assertion that having a modifier of this type at all is utterly ridiculous.
Really? I thought the reason that the modifier was acceptable to pop in 2000BC (before ANY victory conditions are even being decided on let alone actively worked towards) was becauseSuch a modifier would make no sense at all from the point of view of the AI. Introducing such an arbitrary modifier to the AI, would be a huge step backwards for the AI.
Which is why i suggested the arbitrary modifier. It was to satisfy a [logical] point you made in the discussion. However, such things should most definitely not be reflected in a 2000BC "We think you're going to try to build the space ship and we are, too!"Trias said:Your underlying assumption here seems to be that it should always be possible for the player to build good relations with all players.
I don't think this is desirable from either a realism of a gameplay perspective. Realism: I don't think history knows any examples of successful civilizations that did not make enemies along the way. Gameplay: the Human player in many cases is the foremost rival to victory in the game, it is not in the interest of the AIs to just play along.