Since I'm not interested in turning this thread into a completely off topic discussion, I doubt I'll respond after this.
Sorry Ranos... can't agree. You're talking apples and oranges.
Funny you should use apples and oranges because it actually fits into what I said. You seem to have missed the two sentences in which I said, "Yeah I know its not exactly the same thing..." Apples and oranges are both fruit, so they both grow on trees, both have seeds inside, both can be made into juice, etc, etc. Yeah one is red and one is orange, one is more round than the other, one you peel the skin off, one you don't, etc, etc. Still, they are similar.
The Korean War is not an example of Perma-War. Perma-War as it's represented in CiV features key things which are completely absent from the real world events on the Korean Peninsula.
1) A distinct lack of Ongoing political dialogue
2) A demonstrable continuation of military action, even if only on a lower intensity scale.... given the amount of time lapsed since 1953, I don't think the number of incidents encountered in Korea even comes close to comparing, especially since what incidents have occurred have often been directly connected to point 1 - be it for energy concessions, terms of trade, flexing of internal muscle prior to a handover of power between rulers etc.
1) Civ doesn't offer the capabilities to have an ongoing political dialogue however, the AI seems to contact me every few turns to offer some sort of peace treaty, usually demanding outragous things for it.
2) Not sure what you are trying to say here. If you are trying to say there isn't military action in civ perma wars, then it depends on the war. Some there is really never any military action due to the remoteness of the AI civ while some consist of regular battles in which you constantly wipe out the AI army and yet they still insist that they are winning and demand gold and resources from you.
If you are trying to say there isn't military action in Korea, then you should read the news more. Boats sinking due to suspected submarine attack, artillery attack of islands, etc. That sounds like military action to me. And I've had perma wars like that. A boat comes near my boarders and I attack it. I'm off exploring the world and my boat/scout comes under attack. Each perma war is different.
Yeah, not exactly the same but still similar.
The example of the "Cold War" as a real life example of Perma War is... well... look, I'm not looking to offend anyone, so I'm simply say that it's incorrect. Don't let the use of the word "War" in the phrase "Cold War" confuse you... the Cold War had about as much in common with a direct conflict between two states as the "Cola Wars" did (ie none) - from a US/USSR perspective the Cold War was more a political exercise, than a military one, and even the military examples (Vietnam and Afghanistan) cannot be directly linked to other de facto conflicts in any terms other than purely political ones. You can't call the Cold War a Perma-War. You COULD call it a lengthy political game of one-up-manship punctuated by a series of de facto conflicts, but a CiV style Permawar that does not make.
Indeed a more accurate CiV/Civ4 representation of the Cold War would be say Aztecs and France maniplating through diplomatic manuevering into Songhai and Japan respectively to beat the hell out of one another. Take two other factions, manipulate them, rinse, repeat.
While civ a perma war consists of the AI actually declaring war on you and then doing nothing and the Cold War didn't have a DoW, there are similarities. Yes a better representation would be denouncing eachother and the AI appearing occasionally to make angry faces at you and throw some witty insult your way. But there isn't a whole lot of difference when the AI declares war and then never attacks.
I'll admit that the cold war example is a bit more of a stretch but I still think it has some similarities.
So you can pick over every detail of everything but it doesn't really matter. I still see similarities and I doubt anything you say will change that much.