Following up ontimerover51's questions, I'd like to know anecdotes (I presume no one's done serious research ... ?) about AI Government Choices.
embryodead stated here that the AI will always choose a government type by Corruption (Minimal > Nuisance > Communal > Problematic > Rampant > Catastrophic; it doesn't seem that the AI makes any calculations here, it won't choose Communal over Nuisance even with 50 cities on a standard map)
The full page reads as follows:
What I'd like to know is how the AI chooses between two government types with the same Corruption level. Does embryodead have it nailed? What info can anyone add?
Many thanks (before I recuse myself to a dark, dank place for an indeterminate time puzzling this our myself, periodically cackling "It's alive!" ... Well, you get the drift.)
Obviously, I'd like as much info - hard experience and anecdotal experience alike - before I begin to tackle this Big Question myself.
Best,
Oz
embryodead stated here that the AI will always choose a government type by Corruption (Minimal > Nuisance > Communal > Problematic > Rampant > Catastrophic; it doesn't seem that the AI makes any calculations here, it won't choose Communal over Nuisance even with 50 cities on a standard map)
The full page reads as follows:
Spoiler :
Here are some results I got after further testing, with cleared favorite/shunned settings, and governments differing only in 1 feature.
These settings have effect on the AI government choice:
- Favorite government
- Shunned government
- Military Police Limit
- Unit Support (cost per unit, free units and support per city *combined* - the AI makes a calculation based on the number of units and settlements owned to determine the best option)
- Corruption (Minimal > Nuisance > Communal > Problematic > Rampant > Catastrophic; it doesn't seem that the AI makes any calculations here, it won't choose Communal over Nuisance even with 50 cities on a standard map)
- War Weariness (if at war)
- Standard Tile Penalty (avoided)
- Standard Trade Bonus (highly valued)
These settings have NO effect on the AI government choice:
- Rate Cap
- Worker Rate
- Assimilation Chance
- Draft Limit
- Hurry Method
- War Weariness (if at peace)
- Xenophobic and Forced Resettlement
- Resistance Modifiers
- Espionage (Diplomats, Spies, Immune to... etc.)
- Government-specific improvements and wonders
All of this is in no particular order. It's rather impossible to determine the exact value of each of the elements without hax0ring. But the list should help balancing the governments, at least.
These settings have effect on the AI government choice:
- Favorite government
- Shunned government
- Military Police Limit
- Unit Support (cost per unit, free units and support per city *combined* - the AI makes a calculation based on the number of units and settlements owned to determine the best option)
- Corruption (Minimal > Nuisance > Communal > Problematic > Rampant > Catastrophic; it doesn't seem that the AI makes any calculations here, it won't choose Communal over Nuisance even with 50 cities on a standard map)
- War Weariness (if at war)
- Standard Tile Penalty (avoided)
- Standard Trade Bonus (highly valued)
These settings have NO effect on the AI government choice:
- Rate Cap
- Worker Rate
- Assimilation Chance
- Draft Limit
- Hurry Method
- War Weariness (if at peace)
- Xenophobic and Forced Resettlement
- Resistance Modifiers
- Espionage (Diplomats, Spies, Immune to... etc.)
- Government-specific improvements and wonders
All of this is in no particular order. It's rather impossible to determine the exact value of each of the elements without hax0ring. But the list should help balancing the governments, at least.
What I'd like to know is how the AI chooses between two government types with the same Corruption level. Does embryodead have it nailed? What info can anyone add?
Many thanks (before I recuse myself to a dark, dank place for an indeterminate time puzzling this our myself, periodically cackling "It's alive!" ... Well, you get the drift.)
Obviously, I'd like as much info - hard experience and anecdotal experience alike - before I begin to tackle this Big Question myself.
Best,
Oz