AI interrupting workers

Hellfiredoom

Warlord
Joined
Dec 9, 2009
Messages
222
Location
Seattle
I need to vent, so bear with me. I hate when the AI is running one of their settler/spearman combos through MY territory, they wander past my worker, and my worker stops his task losing any progress towards completion. :mad:

If the game can count how many turns are needed to complete the task, why couldn't they put in a counter that tracks how many turns have already been put into that tile so when the task is resumed it picks up where it left off? Ok, my rant is over, back to world domination...
 
You can tick a preference in the Preferences Menu that lets your people ignore AI intrusions. I can't remember which it is but someone here will recall that one.
 
Here are the options you need to uncheck:
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You just need to be more careful when your workers are near the enemy line. But overall, I think it does more good than bad. Especially useful for automated bombardment, as you may set a stack of artilleries to autobomb a city, but if an enemy unit walks nearby, they will need to be reassigned the next turn. Very annoying when you have 50 arties making a new Sarajevo :evil:
 
Thanks for the responses. I'll have to play around with those preferences and see what I can live with. I too hate having to reset arties that are busy bombing the AI into next week.:lol:
 
You just need to be more careful when your workers are near the enemy line. But overall, I think it does more good than bad. Especially useful for automated bombardment, as you may set a stack of artilleries to autobomb a city, but if an enemy unit walks nearby, they will need to be reassigned the next turn. Very annoying when you have 50 arties making a new Sarajevo :evil:

How do you set your artillery to automated bombardment?
 
Thanks for that.

Edit: I assume that means there is no command for a stack to all bombard at once.

Unfortunately not, though I too wish there was. Note: the Shift + B also works for naval bombardment, if you're into that. :D
 
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