Hellfiredoom
Warlord
I need to vent, so bear with me. I hate when the AI is running one of their settler/spearman combos through MY territory, they wander past my worker, and my worker stops his task losing any progress towards completion.
If the game can count how many turns are needed to complete the task, why couldn't they put in a counter that tracks how many turns have already been put into that tile so when the task is resumed it picks up where it left off? Ok, my rant is over, back to world domination...

If the game can count how many turns are needed to complete the task, why couldn't they put in a counter that tracks how many turns have already been put into that tile so when the task is resumed it picks up where it left off? Ok, my rant is over, back to world domination...