MosheLevi
Prince
I am not sure if anyone else reported similar issues, so I would like to report the AI issues I experienced so far.
I am playing on a standard map with 9 additional AI's on "King" difficulty level.
I am currently on Turn 190 (year 1820 on "Quick" game pace).
The AI's are very slow to settle around the map.
Couple AI's have only two cities, others have from 4 to 7 cities total (very low number compared to Civ 4 & 5).
I managed to conquer a few cities from couple of AI players (which was way too easy) and I currently stand at 18 cities total.
As you can see the AI is very slow to expand.
In addition to that the AI has very few military units.
I conquered a few cities from 2 different AI's who had only couple units each to defend.
The AI doesn't upgrade his military units and still has Warriors.
Currently it looks like I have more military units (around 60) than all the AI's combined.
At the same time, I see that city states have 10-15 military units each (more than the AI players).
Needless to say that this kind of game (on King difficulty) offers no challenge at all and it is turning to be very boring.
The best games I ever had playing with Civ 4 & 5 were those with competitive AI expansions and challenging wars.
The AI must expand faster and must train many more military units while upgrading his old units.
We also need more wars.
After I conquered a few cities from two AI's all the other AI's denounced me, but no one declared war on me.
Probably because they don't have sufficient military units for declaring a war.
So far there were only couple of short wars between couple of AI's.
I also think it would be a good idea that the AI's form alliances and start a war against warmongers.
That would make the game more challenging as well as fun.
In addition to that, warmongering will have consequences.
I am attaching my game here in case the developers want to take a look at it.
I am using two mods for this game as follows:
"Unit Rebalance" and "TCS Improved Water Yields 1.3".
I am playing on a standard map with 9 additional AI's on "King" difficulty level.
I am currently on Turn 190 (year 1820 on "Quick" game pace).
The AI's are very slow to settle around the map.
Couple AI's have only two cities, others have from 4 to 7 cities total (very low number compared to Civ 4 & 5).
I managed to conquer a few cities from couple of AI players (which was way too easy) and I currently stand at 18 cities total.
As you can see the AI is very slow to expand.
In addition to that the AI has very few military units.
I conquered a few cities from 2 different AI's who had only couple units each to defend.
The AI doesn't upgrade his military units and still has Warriors.
Currently it looks like I have more military units (around 60) than all the AI's combined.
At the same time, I see that city states have 10-15 military units each (more than the AI players).
Needless to say that this kind of game (on King difficulty) offers no challenge at all and it is turning to be very boring.
The best games I ever had playing with Civ 4 & 5 were those with competitive AI expansions and challenging wars.
The AI must expand faster and must train many more military units while upgrading his old units.
We also need more wars.
After I conquered a few cities from two AI's all the other AI's denounced me, but no one declared war on me.
Probably because they don't have sufficient military units for declaring a war.
So far there were only couple of short wars between couple of AI's.
I also think it would be a good idea that the AI's form alliances and start a war against warmongers.
That would make the game more challenging as well as fun.
In addition to that, warmongering will have consequences.
I am attaching my game here in case the developers want to take a look at it.
I am using two mods for this game as follows:
"Unit Rebalance" and "TCS Improved Water Yields 1.3".
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