Ai keep building units until all Hex are filled, then start teleporting

Mahtie

Chieftain
Joined
Dec 21, 2010
Messages
6
Ai keep building units until all his territory HEX are filled, then start teleporting to any available Neutral or Allied open border hex.
1 AI can easily teleport any newly created unit to any continent by making enough units on his own turf.
Then he start spreading like pest everywhere on the map.
Units just appear anywhere. they should at least spawn as embarkde units near his cities and stop building at one point...


DETAILS
Civ5
Difficulty: King & Emperor
Active Mods: Procylons Call to Power v5 or v7
Best reproducibility with Map "Small continents" with 11-12 AI
Size Standard
Epic Speed
Usually reach the teleport bug around medieval time, expecially if 1 of the AI is isolated on his own Island.
 
[RESERVED]

Anybody has an idea on how to resolve this annoying issue?

Anybody noticed that issue with all mods disabled?

Thx
Matt
 
Hi Matt

This was documented on the Call to Power thread earlier. Basically what is happening is the AI is getting so many units that all the hexes around his cities fill up. The cities have a garrison too. So when a new unit is created it's teleported to the nearest available hex. As the AI builds more and more units the nearest hex becomes farther and farther away. Eventually the units start teleporting near your cities but always in hexes that you don't own yet. Once you own all those hexes then the units will start teleporting to city states hexes and so forth until all the available hexes are filled. This happens a lot more if the AI isn't at war and losing units.
 
Thx for the confirmation of the bug.
I don't believe the MOD is responsible, I believe the bad AI is responsible because it is just a pile of hacks and the too many handicaps are given to the AI allowing him to build more troops then the game can handle.

There should be a unit limit linked to variables such as controlled land mass, population and food production, but that is just a chunk of code missing to that big fail AI.
 
It doesn't look like a bug. It looks like a deliberate feature that solves a predictable problem with unsurprisingly strange consequences.
 
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