I noticed now the AI builds the odd warlord, how bad it is at using them...it actually seems a waste at the moment for the AI to use a GG in this way as it get's so little benefit
Would it not be an idea to maybe have the AI use it's warlord a little smarter, like have it be the priority attack unit if the odd's are like 99.9% but not attack at odd's lower than these, so it would gradually earn XP safely when it can, but not loose it to some foolish attack
And maybe if it always kept a warlord in a stack of a certain size and as soon as the stack got taken down by X amount, or it meets a larger stack the unit would do a runner back to friendly city via the safest route available?
I can't help but feel the way the AI use's it warlords at the moment it would be far better if it always make a academy or instructor out of them, but that would also kinda spoil the diversity too
A few simple changes like having the AI always keep it in a stack of a certain size and have it only fight when safe to do so, + have it run when endangered or if a larger stack is moving towards it's stack, would probably see the AI get more value from this unit and maybe even get one up to quite a high XP level, which would be fun to see
Would it not be an idea to maybe have the AI use it's warlord a little smarter, like have it be the priority attack unit if the odd's are like 99.9% but not attack at odd's lower than these, so it would gradually earn XP safely when it can, but not loose it to some foolish attack
And maybe if it always kept a warlord in a stack of a certain size and as soon as the stack got taken down by X amount, or it meets a larger stack the unit would do a runner back to friendly city via the safest route available?
I can't help but feel the way the AI use's it warlords at the moment it would be far better if it always make a academy or instructor out of them, but that would also kinda spoil the diversity too
A few simple changes like having the AI always keep it in a stack of a certain size and have it only fight when safe to do so, + have it run when endangered or if a larger stack is moving towards it's stack, would probably see the AI get more value from this unit and maybe even get one up to quite a high XP level, which would be fun to see