- I start my PAC game absurdly close to Slavs and on the small peninsula, I could literally settle no more than two cities than capital
- In the same time Slavs have a lot of terrain south and west from their capital, they could easily settle like 10 cities in the future
- Good relations with Kozlov, trade, open borders
- I settle a coastal city 6 tiles from Slav capital, close to few resources but nothing crazy
- Kozlov goes insane because he doesn't have like 5 other spots to found a city while this was my only option!
- Not to mention the fact that he created his first settler like 80 turns (epic) after mine so he was going tall
- Declared war, attacks a city, he brings big army and almost conquers it, I am saved only because he didn't know about my experienced Marine veteran regiment in the fog of war
- Soon: truce
- Soon: second war about me amassing troops on his borders, I harrass him but not get his city as it is extremely fortified
- Soon: third war about me trying to stop his expansion, I capture his settler and outpost. Not even a city. Outpost!
...all AI have red modifier with me as I am bloodthirsty warmonger. Because reasons. Nobody cared about violent very early attack on my city before.
Really, Firaxis? 5 years of this countlessly criticized idiocy and it reappers in the next game? I get this is game on civ5 engine but I thought this means 'we upgraded and reused it' :/
Do I really have to mention that I did nothing except capturing one OUTPOST after being an original VICTIM? Penalty is not big enough to make AI hate me yet but it is still stupid, not to mentiom the fact that TWO OF FACTIONS 'HATING WARMONGERS' ARE AT WAR BETWEEN THEMSELVES.
By the way, while overall AI of Kozlov isn't tragic he managed to build two trade routes and send them through my army to their inevitable destruction. The same with few solo unit suicide attacks on my frontier city.
How long AI improvement DLL mod for Civ5 - which really, really fixes that - exists? Half of a year? And BE is, from what I see, basically civ5 code in space? Jesus Christ.
Other than that: game 8/10 but
- AGAIN incomprehensible diplomacy
- AGAIN combat AI far from perfection
- AGAIN lack of statistical data in - game
- pretty incomprehensible, counterintuitive interface with completely alien icons, crazy tech tree, constantly reassigning trade routes, hard to see miasma and generally too much clicks required
- messed up balance with some absurdly awful wonders and very strong others, overpoweres trade routes
- I am the only one who thinks there is too much miasma everywhere?
+ moby dick - siege worm quest reference
- In the same time Slavs have a lot of terrain south and west from their capital, they could easily settle like 10 cities in the future
- Good relations with Kozlov, trade, open borders
- I settle a coastal city 6 tiles from Slav capital, close to few resources but nothing crazy
- Kozlov goes insane because he doesn't have like 5 other spots to found a city while this was my only option!
- Not to mention the fact that he created his first settler like 80 turns (epic) after mine so he was going tall
- Declared war, attacks a city, he brings big army and almost conquers it, I am saved only because he didn't know about my experienced Marine veteran regiment in the fog of war
- Soon: truce
- Soon: second war about me amassing troops on his borders, I harrass him but not get his city as it is extremely fortified
- Soon: third war about me trying to stop his expansion, I capture his settler and outpost. Not even a city. Outpost!
...all AI have red modifier with me as I am bloodthirsty warmonger. Because reasons. Nobody cared about violent very early attack on my city before.
Really, Firaxis? 5 years of this countlessly criticized idiocy and it reappers in the next game? I get this is game on civ5 engine but I thought this means 'we upgraded and reused it' :/
Do I really have to mention that I did nothing except capturing one OUTPOST after being an original VICTIM? Penalty is not big enough to make AI hate me yet but it is still stupid, not to mentiom the fact that TWO OF FACTIONS 'HATING WARMONGERS' ARE AT WAR BETWEEN THEMSELVES.
By the way, while overall AI of Kozlov isn't tragic he managed to build two trade routes and send them through my army to their inevitable destruction. The same with few solo unit suicide attacks on my frontier city.
How long AI improvement DLL mod for Civ5 - which really, really fixes that - exists? Half of a year? And BE is, from what I see, basically civ5 code in space? Jesus Christ.
Other than that: game 8/10 but
- AGAIN incomprehensible diplomacy
- AGAIN combat AI far from perfection
- AGAIN lack of statistical data in - game
- pretty incomprehensible, counterintuitive interface with completely alien icons, crazy tech tree, constantly reassigning trade routes, hard to see miasma and generally too much clicks required
- messed up balance with some absurdly awful wonders and very strong others, overpoweres trade routes
- I am the only one who thinks there is too much miasma everywhere?
+ moby dick - siege worm quest reference