They should just make some general strategy out of human's strategy like Blizzard did in Starcraft. You can make a few "set" of AIs including a build order, tech order, an overall strategy (like fast invasion or fast tech/defensive) and the way to react with other civs. You could still have some randomness in those strategies, like tech order could change depending on what other civs have researched (to maximize trades).
This wouldn't be very hard to create such an intelligence. The AI would start with a plan, and would try to follow that plan as long as it's still feasable. Only problem is: it's too hard to do this with the current AI system since everything would have to be changed.
This wouldn't be very hard to create such an intelligence. The AI would start with a plan, and would try to follow that plan as long as it's still feasable. Only problem is: it's too hard to do this with the current AI system since everything would have to be changed.