pigswill
fly (one day)
Got to agree that Financial is the best trait, at higher levels Philosophical is very good as well but not so much at Prince because the whole bulb/beeline/backfill approach doesn't really work at lower levels.
On the other hand, what works on Prince Level is settling a bazillion GS in your Oxford city.Philosophical is very good as well but not so much at Prince because the whole bulb/beeline/backfill approach doesn't really work at lower levels.
The game has trouble loading the save with special characters in the file name. Just rename the file.Can't open the save
Well, as I said I wasn't getting how city growth is working.Opened the save. Pattison, I'm not sure if you understand how the game works. It makes no sense to have two improved tiles and have the city at size 1. Also those workers have nothing useful to do.
So after you've built a a worker, you should identify how many premium tiles you have. Then grow to that size building warrior(s) and immediately switch to settler upon reaching the desired size. Worker improves the tiles starting from the best one. You want more workers immediately when you hit BW so you can start chopping.
What can be done about this? It seems that one good food source per city is simply not enough, and regular farms don't provide more food than a well placed developing cottage.
So, that's exactly what I've been doing after posting my save. And I'd say I managed to get my economy in shape.You can't afford further expansion so peace with Gilgamesh. Calendar resources will solve your happiness problems. After calendar you probably need currency to grow your economy. Build research instead of walls, aqueduct, settlers, units. Connect cities.
Thanks for the tips!Ecbactna should be using the gold tile.
I probably would of built a galley and just settled on the ivory on that island. It will give most of your cities a 2 commerce trade route. Plus 1 happiness from the ivory.
You need a road to connect your 2 empires (3N of Amsterdam or somewhere where there is no fog.). Then all cities would have +1 happiness and +4 health if they have a granary. This wipes out the -4 health in your capital. One road giving the power of 3 resources is a simple win.
Lean to use research in your cities. You don't need city walls and aqueducts everywhere. Research turns your hammers into science.
One of your cities was not working a fully fledged cottage. You can whip or chop settlers. Slow building is bad.
I would probably take peace here. Maybe you could suicide stack into Sumerian city after Japan attack? Not sure. Catapults might of been better.
Calendar is needed asap here and workers need to be near these resources once you get it. So you really want a worker near your capital too.
Great to see that you took down an AI here.