If you look at your previous save. You built 7 mines. With one being built near Ur. That worker should of been cottaging or improving the silver for happiness. The minute one of your cities uses one of these zero food mine tiles that cities growth will be zero or once every 10-12 turns. The 1f3h tiles near the capital are fine but I would always use all the 3f floodplains tiles first unless building a wonder like Pyramids. I guessed you whipped a bit for horse archers but growth with granary is so important for larger cities later on. Another reason to turn off city governer.
Lagash 6 turn worker at size 2 was not good. Once it has a granary let it grow. Learn to use forest chops or whips for quick workers early on. Your first build was a worker so you only built 2 more.
You actually only had 3 workers in your game. Of which many were improving tiles you were never likely to use. Including a plain cottage and a farmed grassland when you were not even using the flood plain tiles..
This was an odd map as normally a city would have a 5 food tile which is more forgiving when you use a mine. This map pretty much spammed flood plains.
My other thoughtn is if you build less mines the city governor can not suddenly decide to build a mine and stop city growth for x turns.
It might be worth replaying this map to see if you can finish with a larger capital. If you are not tweaking city tiles when they grow maps like this will punish you.
The only key building you need here is the granary and maybe a few libraries. Barracks, stables, city walls are just spent hammers till you go to war. Even then you can have 1-2 cities used just for whipping units.
I mostly used the second city to whip settlers/workers. Usually 6-4 or 4-2. I made sure I got the granary first.
Tweaking use of workers/settlers and how you build them will result in much bigger cities for your empire. Removing the bad options from the Ai choice will only improve your game. Come 1000bc generally no city should be building worker or settlers over 6-10 turns with slavery.
Lagash 6 turn worker at size 2 was not good. Once it has a granary let it grow. Learn to use forest chops or whips for quick workers early on. Your first build was a worker so you only built 2 more.
You actually only had 3 workers in your game. Of which many were improving tiles you were never likely to use. Including a plain cottage and a farmed grassland when you were not even using the flood plain tiles..
This was an odd map as normally a city would have a 5 food tile which is more forgiving when you use a mine. This map pretty much spammed flood plains.
My other thoughtn is if you build less mines the city governor can not suddenly decide to build a mine and stop city growth for x turns.
It might be worth replaying this map to see if you can finish with a larger capital. If you are not tweaking city tiles when they grow maps like this will punish you.
The only key building you need here is the granary and maybe a few libraries. Barracks, stables, city walls are just spent hammers till you go to war. Even then you can have 1-2 cities used just for whipping units.
I mostly used the second city to whip settlers/workers. Usually 6-4 or 4-2. I made sure I got the granary first.
Tweaking use of workers/settlers and how you build them will result in much bigger cities for your empire. Removing the bad options from the Ai choice will only improve your game. Come 1000bc generally no city should be building worker or settlers over 6-10 turns with slavery.