I did a quick search and didn't find any posts on this so thought I would make a thread.
I did not notice this with 3.13, however it is possible that it has always existed and I just did not come across the situation before.
I'm running 3.17 with .19solvers patch.
If an AI is close to finishing a tech it will red it out in the diplo screen as saying "we would have nothing to gain". I can understand that they would not want to Trade something for a tech they are a few turns away from finishing, but to red it out and disallow the tech being Gifted to them makes no sense to me.
I think previously that the tech would not be redded out, you could still gift the tech, it's just that the AI would not offer anything in return for it. This is no longer the case.
In a game I am playing, Sitting Bull is my best buddy, he was DOWd on by a more advanced civ with infantry + their vassal, while SB had muskets still. Being the good friend that I am, I decided to gift him some techs and gold to upgrade with. SB however is 4 turns from finishing replaceable parts and will not allow me to gift it to him for free. The next turn replaceable parts is now at 11 turns for him and he still will not accept it. Two turns later his tech spending is shutdown and he's at some crazy 983 turns or whatever, and he Still won't accept it as a gift!
This to me is clearly broken. Even if the AI is 1 turn away from finishing research on a tech I see no reason for them to refuse a free turn of research.
So what do you guys think?
I did not notice this with 3.13, however it is possible that it has always existed and I just did not come across the situation before.
I'm running 3.17 with .19solvers patch.
If an AI is close to finishing a tech it will red it out in the diplo screen as saying "we would have nothing to gain". I can understand that they would not want to Trade something for a tech they are a few turns away from finishing, but to red it out and disallow the tech being Gifted to them makes no sense to me.
I think previously that the tech would not be redded out, you could still gift the tech, it's just that the AI would not offer anything in return for it. This is no longer the case.
In a game I am playing, Sitting Bull is my best buddy, he was DOWd on by a more advanced civ with infantry + their vassal, while SB had muskets still. Being the good friend that I am, I decided to gift him some techs and gold to upgrade with. SB however is 4 turns from finishing replaceable parts and will not allow me to gift it to him for free. The next turn replaceable parts is now at 11 turns for him and he still will not accept it. Two turns later his tech spending is shutdown and he's at some crazy 983 turns or whatever, and he Still won't accept it as a gift!
This to me is clearly broken. Even if the AI is 1 turn away from finishing research on a tech I see no reason for them to refuse a free turn of research.
So what do you guys think?