AI SDI cheat?

arab_k

Chieftain
Joined
Apr 3, 2004
Messages
3
Hullo, im new here, so excuse me if this has been brought up before (blame the search engine only allowing a min. of 4 letter...)

Right, anyway, why is it that when I take over a enemy city which has a SDI, the SDI disapears, and the next turn the enemy nukes the city and takes it back.

Before I attacked the city, I had saved the game, and I checked to see what the city had, and it deffinatly had an SDI. But as soon as I take it (by just pounding the city with paratroopers) the SDI goes.

Can anyone explain this, or is it just another typical AI cheat...

Thanks
 
In any case, with capturing a city, it is quite normal for city improvements to be "destroyed", so it's certainly not a cheat. The AI is rather trigger-happy with nukes, though.

Perhaps you could try capturing the city, and then move all units out again (possibly to near fortresses, so the AI can't just walk in). That way it can't be nuked. In the mean time, you can rushbuild the SDI.
 
Originally posted by Mercator
Perhaps you could try capturing the city, and then move all units out again (possibly to near fortresses, so the AI can't just walk in). That way it can't be nuked. In the mean time, you can rushbuild the SDI.
IIRC, you can nuke an empty city. It just doesn't make much sense to do so.
 
[COLOR=ff0094]Who are the AI? As far as I know, whenever you capture a city, some, all or none of the city's improvements can be destroyed. It's supposed to be random. [/COLOR]
 
When you take a city, all happiness improvements + about 1/2 other improvements are destroyed.

Here is a nice trick:
Before taking city A, you build a brand new city B (size one three squares apart, with SDI inside). The AI will very probably nuke city A that you have just taken, now protected by the SDI installed in city B :lol: ... and very probably nuke it again next turn :lol: :lol: :lol:
 
It's not true artificial inteligence though, and some claim that could never be achieved at all. Most computer games where you play against a computer player have some kind of code that makes decisions to simulate intelligent play, but it's all still based on simple instructions. The better instructions, the smarter the AI appears to be.
 
[COLOR=372687]Thanks guys...that makes more sense. The computer players are sometimes definately dumb. You just have to take where they locate their cities sometimes. They miss a resource by a square, or they build where if they have moved over one square they could get two resources versus one. They also (and this can be very irritating) build cities where you already have a bunch, so their city interferes with all of yours. It's really frustrating when allies do that. Sorry...that's a little off topic, but anyways...thanks again![/COLOR]
 
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