Staal
Warlord
- Joined
- Sep 28, 2010
- Messages
- 192
Is it really necessary to give higher level AIs additional starting techs in order to make them tougher?
It is reason why most early Wonders are extremely difficult, or practically impossible, on Deity unless you get a perfect start for that particular Wonder.
Would it not be possible to make the AI hard to beat without essentially sacrificing that part of the game when playing at higher levels? The production/tech research bonuses the AI gets is fine as it makes up for their inefficiency compared to a human player.
Wouldn't increasing those efficiency bonuses make the AI sufficient hard without having to give up on a fun part of the game right from the get go?
It is reason why most early Wonders are extremely difficult, or practically impossible, on Deity unless you get a perfect start for that particular Wonder.
Would it not be possible to make the AI hard to beat without essentially sacrificing that part of the game when playing at higher levels? The production/tech research bonuses the AI gets is fine as it makes up for their inefficiency compared to a human player.
Wouldn't increasing those efficiency bonuses make the AI sufficient hard without having to give up on a fun part of the game right from the get go?