AI still too passive compared to CIVIII

I think the AI balance between war an peace is just about right in bts, they declare often enough to make things unpredictable, but not all the time which quickly leads to tedious states of always being at war
 
That's a good point. The AI will sometimes demand/request things from you. But sometimes they'll offer a trade. But I've never seen them offer a trade for declaring war on someone, just demands. I know they'll bribe other AIs into wars, it'd be nice if they tried it on my once in awhile.

Bh

The whole red out thing is the problem to me. Either humans should be able to make certain things "untouchable" like that, where you can't even ask for it, or the ai shouldn't and they should have to say no and gain a negative modifier (for other ais) or anger me.
 
Well the AI in civ 3 was pretty brutal I agree, there were certain issues as to wars in there that I didnt like.

Mutual protections were pretty ridiculous. ROP rape was common. Anyone could be bribed to go to war with anyone. Ive had games where everyone had mutual protections with most everyone else. Your strongest ally having a MP with your worst enemy, then signing a military alliance against a third party for a sack of beans... then he triggers MP for other civs, which triggers your MP and you attack your worst enemy only to trigger your best friends MP against you. So it was really odd at times and alot of fun got taken away in cases like that.

Civ4 has fixed alot of that unrealistic behaviour... but yes, it has created a more subtle AI. Wars tend to build up with deteriorating relations instead of, gee, I think I'll start WWIII today...

I recently installed the XXL large maps mod, and throw in 24 or 25 civs.. (or somewhere in there) the map is so packed that war has been recurring since the start of the game. Several huge WW already and a third just started. All before rifleman hit the scene, so this mod cramps the diplomacy field so much, its impossible to avoid a war, but there is still room on the map to spread, and the wars are not as comically created as in Civ3... alliances stick, as long as you treat your friends reasonably. It has enhanced the game by a XXLarge amount.
 
I loved the mutual protection pacts in Civ3. It's fun to get involved in massive world wars. I remember playing one time on a continent with 3 other civs (on one of the lower difficulties) and declaring war on one them. I was dumb and didn't check who had pacts with who, and soon had DoW form the rest of the civs. It was really fun. I first held back their attacking armies and then pushed forward and took a couple. Was a great game.
 
Well the AI in civ 3 was pretty brutal I agree, there were certain issues as to wars in there that I didnt like....

Anyone could be bribed to go to war with anyone. .

So you know this is not the case. If you suck in relations an AI civ in Civ3 will never ally, even if you offer them 6 techs and gobs of cash to do it.

Its documented and common knowledge.
 
Aggressive Ai seems to help... but eeven then I still see stacks of AI units just sitting there in enemy territory not attacking - ugh!

I am thinking of making a mod to increase the negative of borders, but increading the positive of trading.

I have seen this too with Aggressive AI on. They certainly had more units but they did nothing with them.
 
That's a good point. The AI will sometimes demand/request things from you. But sometimes they'll offer a trade. But I've never seen them offer a trade for declaring war on someone, just demands. I know they'll bribe other AIs into wars, it'd be nice if they tried it on my once in awhile.

Bh

I agree. I would like to see this as well once in awhile.
 
No idea what youre attempting to say... Sorry, I don't speak ebonics.

Civ3 diplomacy and relations were so badly input that it was an outright exploit. Ive played more games of civ3 than you have posts, and I know how it plays. There are times when you cant deal with the ai, and that I can agree on, but with simple effort and little cost will transform alliances into a chaotic mess that would leave the human player ahead by a long shot.

Not so in civ4... Its been tweaked to avoid the human exploits that were once capable in "your documented perfection" Though there are still exploitable aspects to the game, its not near as terrible as civ3.

Dont get me wrong, I still play civ3, and I still enjoy it.. However Im more into playing hotseat and Email games than I am single. Civ4 plays far better in single than three does...
 
war in BTS sucks even compared to regular civ 4. the computer constantly randomly regenerates new stacks. and they always have thousands of catapults.

not to mention their knights can come into the forest and attack my pikeman and win.....?
 
Anyone could be bribed to go to war with anyone. Ive had games where everyone had mutual protections with most everyone else. Your strongest ally having a MP with your worst enemy, then signing a military alliance against a third party for a sack of beans... then he triggers MP for other civs, which triggers your MP and you attack your worst enemy only to trigger your best friends MP against you.

:lol: That's not a bad description of what happened in WWI and WWII, not to mention the Gulf Wars. I find it fascinating that you find it unrealistic when you've essentially described how war was conducted in the 20th Century.

P.S. Not that I think it has any particular meaning but, since you mentioned it, I've played more Civ3 games than you have posts, too! ;)
 
That's a good point. The AI will sometimes demand/request things from you. But sometimes they'll offer a trade. But I've never seen them offer a trade for declaring war on someone, just demands. I know they'll bribe other AIs into wars, it'd be nice if they tried it on my once in awhile.

Bh

Must have been a design decision! ;)
 
:lol: That's not a bad description of what happened in WWI and WWII, not to mention the Gulf Wars. I find it fascinating that you find it unrealistic when you've essentially described how war was conducted in the 20th Century.

P.S. Not that I think it has any particular meaning but, since you mentioned it, I've played more Civ3 games than you have posts, too! ;)

Well WWI and WWII were entirely differnt than the possible effects that are capable in civ3... Both WW could be merged into one giant long war, thanks to the french...with little change to alliances ecxept for the Americans joining after a long stint of isolationism and allying with the communist enemy. What if, in history, the soviet reds had a mutual protection with the japanese? The Japanese promised peace or paid some third world country like the spanish for a mutual protection? War would be declared automatically should a unit be attacked. Its ridiculous. It was nothing like that.... buts its capable in civ3. Its very unlikely in civ4. THATS what Im elaborating on. The differnce in how wars are started compared towards civ3 and civ4. Three was frivolous... Four is more implemented through relations and the "history" each civ have for each other.

Both persian incidents are not related to anything described in this thread.. they would be more related to an AP or UN resolution against a particular civ.

Also- I know that my number of games or posts have little to bear... but I definitely have picked more boogars from my nose than you have posts. I pick an average of 3 per game... so thats alot.
 
Today I was bored and reinstalled CivIII complete. I put the game at Regent just to keep everyone on equal ground and man what a difference compared to CivIV. I mean why does the AI never seem to go to war with the other AI's anymore? I played civ III for one hour and there were ancient wars going on all over the place. In civ IV I have to start all the wars and it just gets stupid.

BTW, Im playing BTS at noble and yes the AI is smarter in the sense that it will hang with you technologically and spam a bunch of units but they still dont declare war amongst one another like they do in CivIII. Why did they drop the ball here??? Thoughts?

If you want alot of wars between the AI´s is pretty simply. You just have to secure 1 or 2 religions. Spread it so the AI´s got different religions. Make sure to look at the "info" and find out which civs got the heredic rule since they are likely to get the "civic bonus attitude". Take a look at the peaceweight of the different AI´s and bingo. Tons of early AI wars.

I.e. De Gaulle right next to Hummurabi. They got "-4 relations" (not visible) from the start with De gaulle having +2 warmongering and -1 base attitude. Hummurabi +1 warmongering making it a practical "- 7-8" starting relation. You might not even have to spread different religions to them to get a war going fast.

Though one thing thats important. If the AI got plenty of land to expand into, its see´s that as a better way of growing than war. I tend to find more war in a map with a few extra AI´s added. So go custom game or try to turn on the Aggressive AI.

btw in BTS the AI has no perferens against the human player. So if you often get in trouble try not to run a religion early on, until the AI´s have picked their "worst enemy"
 
they should reintroduce the threat option in the diplo screen
 
I still think it's a case of having too few default AI players for the map sizes. If you're playing a standard map with 7 AIs, there is usually so much room for the AI to expand that there is no need to get into an early war. Make the map more crowded, and the AI will run into neighbours that much faster, and give them more incentive to expand by warring.

Bh

I play standard map with 12 AIs. It is more crowded than standard setting and I can assure you that there was a lot of going on between AIs from the early game.
 
I loved the mutual protection pacts in Civ3. It's fun to get involved in massive world wars. I remember playing one time on a continent with 3 other civs (on one of the lower difficulties) and declaring war on one them. I was dumb and didn't check who had pacts with who, and soon had DoW form the rest of the civs. It was really fun. I first held back their attacking armies and then pushed forward and took a couple. Was a great game.


Civ4 has defensive pacts which basically sound like what you are talking about - a couple of civs team together for defensive purposes, attacking one means attacking the other civ as well.
Also, the vassal concept makes world wars more common - if you attack the master you will have to fight the vassal too (ooo scawy lol)
 
Ive had loads of world wars and seen plenty of ai vs ai wars in bts. They generally begin between the 2 dominant religions with vassals/friends roped in on either side in my experience. This is without agg ai too.

The whole build up to a war is much better in civ 4, as is the actual fighting.
 
Well WWI and WWII were entirely differnt than the possible effects that are capable in civ3... Both WW could be merged into one giant long war, thanks to the french...with little change to alliances ecxept for the Americans joining after a long stint of isolationism and allying with the communist enemy. What if, in history, the soviet reds had a mutual protection with the japanese? The Japanese promised peace or paid some third world country like the spanish for a mutual protection? War would be declared automatically should a unit be attacked. Its ridiculous. It was nothing like that.... buts its capable in civ3. Its very unlikely in civ4. THATS what Im elaborating on. The differnce in how wars are started compared towards civ3 and civ4. Three was frivolous... Four is more implemented through relations and the "history" each civ have for each other.

Both persian incidents are not related to anything described in this thread.. they would be more related to an AP or UN resolution against a particular civ.

Also- I know that my number of games or posts have little to bear... but I definitely have picked more boogars from my nose than you have posts. I pick an average of 3 per game... so thats alot.

What I was referring to was that WWI started over the relatively minor incident of the assassination of the Archduke because of the MP pacts of the participants across Europe (Russia, Germany, Austria-Hungary, Britain and France); in WWI, the Germans and Russians had a non-aggression pact, which Germany broke and Russia ended up being allies with its worst enemy (the U.S.); and in both Gulf Wars all Coalition countries other than the U.S. and Britain were bribed into going to war. In fact, Sunni governments were bribed into war against another Sunni government (Iraq). Those events seemed to be very much like the very things you find unrealistic in Civ3.

BTW, is it "boogars" or "boogers?"
 
I think in the early game you should be able to attack other civs units without declaring war (until you research writing).
 
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