That's a good point. The AI will sometimes demand/request things from you. But sometimes they'll offer a trade. But I've never seen them offer a trade for declaring war on someone, just demands. I know they'll bribe other AIs into wars, it'd be nice if they tried it on my once in awhile.
Bh
Well the AI in civ 3 was pretty brutal I agree, there were certain issues as to wars in there that I didnt like....
Anyone could be bribed to go to war with anyone. .
Aggressive Ai seems to help... but eeven then I still see stacks of AI units just sitting there in enemy territory not attacking - ugh!
I am thinking of making a mod to increase the negative of borders, but increading the positive of trading.
That's a good point. The AI will sometimes demand/request things from you. But sometimes they'll offer a trade. But I've never seen them offer a trade for declaring war on someone, just demands. I know they'll bribe other AIs into wars, it'd be nice if they tried it on my once in awhile.
Bh
war in BTS sucks even compared to regular civ 4. the computer constantly randomly regenerates new stacks. and they always have thousands of catapults.
Anyone could be bribed to go to war with anyone. Ive had games where everyone had mutual protections with most everyone else. Your strongest ally having a MP with your worst enemy, then signing a military alliance against a third party for a sack of beans... then he triggers MP for other civs, which triggers your MP and you attack your worst enemy only to trigger your best friends MP against you.
That's a good point. The AI will sometimes demand/request things from you. But sometimes they'll offer a trade. But I've never seen them offer a trade for declaring war on someone, just demands. I know they'll bribe other AIs into wars, it'd be nice if they tried it on my once in awhile.
Bh
That's not a bad description of what happened in WWI and WWII, not to mention the Gulf Wars. I find it fascinating that you find it unrealistic when you've essentially described how war was conducted in the 20th Century.
P.S. Not that I think it has any particular meaning but, since you mentioned it, I've played more Civ3 games than you have posts, too!![]()
Today I was bored and reinstalled CivIII complete. I put the game at Regent just to keep everyone on equal ground and man what a difference compared to CivIV. I mean why does the AI never seem to go to war with the other AI's anymore? I played civ III for one hour and there were ancient wars going on all over the place. In civ IV I have to start all the wars and it just gets stupid.
BTW, Im playing BTS at noble and yes the AI is smarter in the sense that it will hang with you technologically and spam a bunch of units but they still dont declare war amongst one another like they do in CivIII. Why did they drop the ball here??? Thoughts?
I still think it's a case of having too few default AI players for the map sizes. If you're playing a standard map with 7 AIs, there is usually so much room for the AI to expand that there is no need to get into an early war. Make the map more crowded, and the AI will run into neighbours that much faster, and give them more incentive to expand by warring.
Bh
I loved the mutual protection pacts in Civ3. It's fun to get involved in massive world wars. I remember playing one time on a continent with 3 other civs (on one of the lower difficulties) and declaring war on one them. I was dumb and didn't check who had pacts with who, and soon had DoW form the rest of the civs. It was really fun. I first held back their attacking armies and then pushed forward and took a couple. Was a great game.
Well WWI and WWII were entirely differnt than the possible effects that are capable in civ3... Both WW could be merged into one giant long war, thanks to the french...with little change to alliances ecxept for the Americans joining after a long stint of isolationism and allying with the communist enemy. What if, in history, the soviet reds had a mutual protection with the japanese? The Japanese promised peace or paid some third world country like the spanish for a mutual protection? War would be declared automatically should a unit be attacked. Its ridiculous. It was nothing like that.... buts its capable in civ3. Its very unlikely in civ4. THATS what Im elaborating on. The differnce in how wars are started compared towards civ3 and civ4. Three was frivolous... Four is more implemented through relations and the "history" each civ have for each other.
Both persian incidents are not related to anything described in this thread.. they would be more related to an AP or UN resolution against a particular civ.
Also- I know that my number of games or posts have little to bear... but I definitely have picked more boogars from my nose than you have posts. I pick an average of 3 per game... so thats alot.