Check out Program Files\Steam\steamapps\common\sid meier's civilization v\assets\Gameplay\XML\GameInfo\CIV5HandicapInfos.xml
AI Civs start with free techs and get big bonuses towards happiness, culture (towards SPs), barbarian fighting, gold, and unit/building production. The research bonuses actually aren't that big, surprisingly.
P.S. Yes, it is a pet peeve of mine and I will not hold back correcting people for it
Interestingly even in cIV, AI used to have extra sight on Noble & Prince.On Prince they are cheating. The game clearly states that the AI receives no particular bonuses, but they do for happiness and I'm pretty sure gold as well.
Interestingly even in cIV, AI used to have extra sight on Noble & Prince.
AI always have cheats if by cheats you mean being able to do things the humans can't/isn't allowed to do.
It's just easier to figure these out with the xmls. On prince difficulty, AI has all penalties below prince rolled to even, and they don't yet get any production advantages or free techs.
There is also an inaccuracy here. AI only gets free techs at higher difficulty levels. Can't recall exactly, but I believe it is emperor+ ; They get 2 free techs on diety.
2 techs extra in Emperor +
Also, happiness is the big cheat. AIs play at Chieftain level regarding happiness (only?) no matter your dif level, which to me is the worst cheat (addressed by Thalassicus in his mod, by the way). I suspect the lack of trading opertures related to hap resources coming from the AI is based on this fact. I wonder if someone that plays VEM regularly can attest that the AI, without the happiness cheat, engages in trading offers regarding hap resources?
12 instead of 9? helps with early growth a bit, but most of the large happiness leads from the AI prioritizing happiness not from the cheiftain happiness bonus; and they do hit up policies, like the honor tree, which has a fairly powerful set of happiness policies that human players ignore because the opener is almost worthless unless you hit it as your early policy.
I've recently learned to use it, and it's crazy powerful.
The Chieftain difficulty confers a per city and per pop pointadvantage, and grants one additional
per unique luxury in addition to the small base
bonus.
Functionally, this more or less doubles the size of empire a human can possess before accounting for social policies. Once you start taking SPs and growth bonuses on higher difficulties into account, it's very clear why the AI buries both you in empire size and total. The
disparity flows from the much larger population the AI can support.
Oh nonono, it's not only the 12 vs 9, man... as far as I remember, Chieftain levels have huge discounts for the unhappiness factors per pop and per city,
I used it until the last big patch rather often, but am back to vanilla since. I cannot vouch that it is harder, but if so, I think the main reason is that city spacing uses the old formula of 2 hexes, not the current 3, so at higher levels you get major AI REXing to deal with.Now, what surprises me is that VEM users seem to claim that the mod is harder than vainilla, even after removing this blatant and far reaching cheat... I did not have time to regularly try it (because it changes every two days, damn you Thal you excellent modder!), so I cannot confirm that. Any VEM user around?
The Chieftain difficulty confers a per city and per pop pointadvantage, and grants one additional
per unique luxury in addition to the small base
bonus.
Functionally, this more or less doubles the size of empire a human can possess before accounting for social policies. Once you start taking SPs and growth bonuses on higher difficulties into account, it's very clear why the AI buries both you in empire size and total. The
disparity flows from the much larger population the AI can support.
I've observed the AI outpace the humans on growth all the time on higher difficulties, so it's no surprise to me to see this.