AI Tendencies / Personalities

vorlon_mi

Emperor
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Oct 21, 2004
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Do any of the sponsors have tendencies or flavors? In the other Civ games, certain leaders -- such as Montezuma or Shaka -- are always warmongers. Others love to build world wonders. Has anyone noticed a trend, or read the appropriate data files, for the leaders in BERT?

In my current game, Brasil has been my buddy since we met. Russia / Slavic Federation has declared war on me in every game where he appears. Fielding / ARC has been cooperative for 100-150 turns, but I'm starting to worry that she might backstab me as the victory approaches.

Related question about declaring war: Kozlov declared on me, I defeated his forces, and we agreed on peace terms. About 5 turns later, I could see that he was massing a counter attack, and tried to declare on him to get the initiative. No, the game said, you can't declare until 8 turns have passed.
So I wait the full 8 turns, declare on him, and take one of his three cities. Chungsu takes another, leaving only his capital. I have better things to do, so I get him to peace with payments of energy and diplo capital. One turn of peace, and the very next turn Kozlov gives me the "We have cowered in fear long enough" and declares on me. No 8 turn limit for the AI, apparently. Alright, little guy, you started this but I will finish it. Lined up my ships around his coastal capital and eliminated him from the game.
Does the 8 turn limit only apply to the human player?
 

legalizefreedom

Inefficiency Expert
Joined
Jan 26, 2013
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It seems like this research was done, but I don't recall where. Seems like there were some hidden tendencies for each leader, but most are random to make it unpredictable, including Affinity affinity ;-)
 

Guide-on

Chieftain
Joined
Nov 1, 2009
Messages
94
Unfortunately, you are right. If any modders are listening, they should make their leaders heavily flavored toward specific affinities. I understand that corporate will not provide any more help.

P.S. If corporate is even still listening, Please let us know.
 

vorlon_mi

Emperor
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Oct 21, 2004
Messages
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Chelsea, MI
Reviving my old thread, rather than starting a new one ...

I enjoy (not love, but enjoy) the shift in diplomacy as I get ready to build my game-winning wonder. Two of the AI will always object to it, likely to declare war to try to stop me. I haven't yet discerned a pattern in who will (basically) denounce me.
  1. Sometimes, it is the second- and third-place AI. Or the first-place, if I am second, in score. That often means I need to move troops and prepare for a larger scale, multi-front war.
  2. Sometimes, it is a strong AI and weak one. That makes my war prep easier.
  3. A few times, it is a pair of weak AIs, so that I don't have to change much at all.
Have any of you noticed a pattern? Do the objecting AIs have a conflicting affinity, or the same affinity and consider me a competitor towards their VC? Any hints that might predict which AIs will object?
 

vorlon_mi

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Reviving my old thread again... sorry.

In my last 3 games, where I was going for an affinity victory, the objectors all had a conflicting affinity. In one game, I had only one objector because ... not sure? Either all the remaining AI had the same primary affinity as I did, or the other potential objector had been eliminated. Or both.

I'm not sure if that's actual data or just coincidence. I haven't played any Contact victories lately to collect data there.
 

legalizefreedom

Inefficiency Expert
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Jan 26, 2013
Messages
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I have never noticed a pattern of who gets pissed or how pissed they get. Just seems random. To be fair, I've never really tried to look for a pattern though.
 
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