Slavic Federation, Soyuz, pursuing Purity victory, Arid Protean planet. This is the one related to my question in "Quick Q&A"
Prologue: Twists, surprises... this is why I love this game. Just when I think that I have some trends figured out, it changes and surprises me.
Early Game: A protean planet has one large landmass. After restarting twice, I ended up at the far northwest corner of the land mass. NSA started almost due south of me, on the southwest coastline of the large landmass. Al Falah (also on the southern coast) was just east of NSA. Brasil was due E of me, but probably 30 tiles E, so I could expand to the east and south for a while before he objected to my settling pattern. Hutama was on the northeast corner, Chungsu began on an island group in the middle of the large ocean. Poor Lena! INTEGR started on a one-tile island, between Chungsu and Polystralia.
First Surprise - Early Conflict: In most of my recent games, Polystralia is willing to be my friend for many turns. In this game, I met Hutama on turn 52, but he conquered Weltgeist on turn 114. I tried producing multiple exporers, but my exploration was slowed by fairly aggressive aliens. Hutama nearly alwasy talks trash to me about my military strength, but usually it's all talk. This game he declared war on my on turn 123! When he lowered me to "Sanctioned", I switched up my research to aim for Robotics. Air cover can fend off ships and Hutama's supply lines were looooong. FI and Brasil were the early score leaders.
Second Surprise - Early Beacon: Brasil must have found part of the Signal in a Progenitor site; he completed both parts on turn 195. He decoded the Signal on turn 212 and my spy revealed he was building the Beacon around turn 232. Since most of my military units were naval, to fend off two DOW's from Hutama, It took me some time to build a sizeable land force for invasion across the great desert plains between us. I've reached level 13 in Purity by turn 230, so I won't be able to beat him to victory.
Diplomacy Gambit: Both Franco-Iberia and Brasil were pursuing Harmony as their dominant affinity, while Al Falah was pursuing Supremacy. Based on the tendencies I've been writing about, I expected the objectors to be Brasil and FI. Arshia was Cooperative with me, with Respect = 9. While both of us were at peace, I elevated our relationship to Allied, moving my troops toward Brasil just after he completed the Beacon on turn 240. I declared on turn 255, so she joined the fight, opening a southern front to occupy some of his troops. I took his capital, rejected a peace offer, and destroyed his Beacon on turn 273.
Hutama still was belligerent and successful, wiping out INTEGR and taking Chungsu's expansion cities. Elodie was marching towards Transcendence, getting all the techs back on turn 244. According to my spies, she didn't start building the Mind Flower until turn 260 or so.
I completed my wonder-enabling tech on turn 264, starting to build my gate on turn 267. I needed to lay out my magrails for the settlers to travel on.
Third Surprise - Objectors:
- Al Falah 4/6/9, still allied with me
- NSA was dead by turn 250; affinity was 8/3/2 when he was defeated
- FI 16/5/3, cooperative with me
- SF (me) 6/15/2
- Chungsu 5/9/5
- Hutama 3/12/3, had been Sanctioned for the last 50 turns
- INTEGR dead since turn 150 or so
- Brasil 12/7/6, cooperative up until I declared on him on turn 235
Elodie objected (as expected), but so did Arshia!
I started moving my navy across the ocean to prepare for war with FI, shifted some of my level 3 tanks south for a later ground assault. My first carrier battle group had been in the north sea, bombing Brasil to support destroying his Beacon. A second carrier battle group headed west, while I used my productive aquatic city to build up a third.
Late Game Wars and Victory Wonder Races: Elodie finished her Mind Flower on turn 278, while my Gate needed ~10 more turns to finish. She needed 41 turns to connect, but the better news was that she built it only 2 tiles away from the coast. It would be easier to destroy. Both Brasil and Hutama were willing to go to Cooperative by turn 280: Brasil had 0 respect but level 7 fear; not sure what changed Polystralia's mind.
As I sent some tanks through "Lesser Brasil", I noticed he started construction of a second Beacon. I didn't really care; if he could finish it, ignite it with smaller and less productive cities, it would still take 40-some turns to connect.
Often when I pursue affinity victories, I wage war until the objectors are utterly defeated. This game, I wondered if that was the best path. Franco-Iberia had 9 large cities (pop => 9) while Al Falah had 13 or so. I decided to finish my gate and sprint to settle the Earthlings. No one was close to my homeland. I wasn't sure how long the "Allied" status would last with Al Falah.
Fourth Surprise: Amazingly Strong FI Capital. Elodie had settled about 3 tiles off the coast. One of my ranged ships (with the buff to get range 3) could bombard Le Coeur, but only one. The city was size 17 or so, but the city defense number was the highest I had ever seen... 199.6!!
My earliest bombing runs, while also hitting the Mind Flower, were chewing up my planes. In keeping with my "sprint to settle", I took all the other cities, leaving Le Coeur for last.
My gate finished on turn 288. Al Falah had sent a small group of level 2 tanks into my territory, finally declaring on my on turn 290. My domestic air force made short work of her tanks, so I began making more planes and shifting them across the continent, with stops in my Brasilian cities, ending up in conquered FI cities. Nearly every conquered city was a puppet. They were so large, the period of disorder would not end before the settlers were all here. Elodie went out in a blaze of glory. One ship bombardment; air strikes from 12 healthy aircraft; 4 tanks in position, with only two needed for the victory. Arshia began pummeling Deepcastle (that I had picked up along the way) with a sizeable navy.
Reijnaldo ignited his second Beacon on turn 303; but I won the final race, settling my last Earthling on turn 309.
Conclusions:
- With a decent starting location, the AI will certainly build victory wonders
- The objectors had a different affinity than mine, but not exclusively Harmony factions object to Purity victories.
- I never confirmed that anyone else objected to Elodie's MF or either of Reijnaldo's Beacons.