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AI Tendencies / Personalities

I have a Slavic Supremacy run to contribute. I'm cooperative with everyone except Brazillia and ARC has been eliminated by Pan-Asia.

At the time I started the Gate on turn 211:
Slavakia (me) 13/12/18 Kozlov has a cool Supremacy look, btw.
Brazilla 2/5/7
North Sea 2/7/2
Chungsu 6/3/4
Pan Asia 3/13/4
Al Falah 13/5/3
Kavithan 3/4/6


Al Falah and North Sea objected to the start of the Gate. Was kind of expecting Pan Asia to be the other objector.

Will update once it is done.
 
When I finished the Supremacy Gate on turn 255, North Sea and Al Falah objected.

Slavakia (me) 15/16/18
North Sea 3/7/3
Al Falah 16/5/3
Brazilia 3/5/7
Chunsu 7/3/4
Pan Asia 3/14/4
Kavithan 3/5/7

I think I found a new OP strat. :)

I went for artifacting and science bonuses and popped a ton of free affinity levels. Probably close to 10 so far in this game, but I'm almost out of sites.

Not really groundbreaking since I go in for science often and usually pick at least a bonus or two to support exploration, but I went for all the artifact bonuses I could get including finding them more often. I got two free affinity level ups in one turn! RNG helped, but as you can see by my levels, I have been dominant in this (Soyuz) game.

I took the science bonus personal trait and had deals for both branch and leaf techs for the middle game (among other things), which snowballed hard.

No one has DOW'd me yet... the whole game.
 
Just finished pushing the war machine through on turn 242. No one DOW'd me the whole game. Never heard another word from North Sea and Al Falah.

This game marks the completion of my 4th time through with all the leaders. At least since I started keeping track. ;)
 
Results from today's game -- Supremacy victory, playing as North Sea Alliance. I chose a Lush Atlantean planet (to complement NSA's strengths), standard size, Soyuz difficulty.

Opponents: Al Falah, ARC, PAC, Franco-Iberia, Slavic Federation, KP, and Africa. No one shared an island, though PAC started on a smaller island, relatively close to Elodie. Daoming was overrun/eliminated by turn 203, but she was limping along with only one city for ~20 turns before that. My nearest neighbor was ARC, due west, across a small bay and an narrow (1 tile) channel. Kavitha was sprawling across a largish island due north, but her capital was at least 25 tiles away.

Aggression: Several factions seemed to like declaring on each other. PAC was a bit of a punching bag, losing her cities one by one. Kozlov declared on various people, without seeing much benefit. Samatar -- as I usually see him -- was quiet and peaceful for the first 180 turns; he had only 3 cities on his island, with no aquatic expansions. Kozlov lowered me to "Sanctioned", so I built up my navy and beelined Robotics for planes. Yet, amazingly, no one declared war on me until turn 254.

I got to affinity level 15 before I researched Hypercomputing, which is typical for my playstyle. I can't resist the Might virtue that gives a free affinity level. I also did exceptionally well with alien skeletons and progenitor ruins. Finished researching Hypercomputing on turn 232, built a couple of things in Deepcastle before starting my gate on turn 237.

Al Falah: 3 / 7 / 3 (Harmony, Purity, Supremacy) Cooperative, attitude 9/5
ARC: 3 / 8 /5 Cooperative, attitude 8/4, 3rd place score. She picked up Tiangong and Ganzorig from PAC
PAC: Dead
NSA: 7 / 8 / 17 Me, 1st place in score
FI: 3 / 6 / 7 Cooperative, attitude 9/6
SF: 8 / 5 / 5 Neutral, attitude 7/4
KP: 10 / 5 / 4 Cooperative, though her attitude has been decaying down to 5/5, 2nd place in score
PAU: 3 / 4 / 6 Cooperative, attitude 9/7

Two leaders leaning into Purity, two leaders leaning into Harmony, with PAU and I into Supremacy.
Objectors were Al Falah and ARC, both Purity

Post-Objection Behavior: ARC seemed to be at war with someone for the last 100 turns. Al Falah, not so much. I set both to "Neutral" to avoid a sneak attack. One of my early games, Hutama had backstabbed me with troops/ships very nearby while we were Cooperating. Al Falah sent a naval expeditionary force to my "front door", that is, the northern opening to my bay. I declared on her, sinking half her fleet on the first turn with air power.
I swept north, towards her home island, keeping a wary eye on ARC. Lots of troop movement, her attitude sank to 2/6 by the time my gate was done, but no invasion. Franco-Iberia, with only 4 cities, had acquired the signal on turn 186 and finished Decoding the Signal on turn 223. She started building the Beacon on turn 238, just after I started my gate. Elodie was still cooperating, still loving me until turn 254

Surprise Alliance: After taking a few AF cities with ships, then bombarding the land forces with air power, Arshia made a bold move. She *allied* with Elodie, so they began fighting each other's opponents. Suddenly I was fighting FI as well, and FI was now at war with KP. I took the FI expansion cities, but Kavitha slipped her ships in to take La Coeur before I could get it. I did get Kozlov to Cooperating, so that my explorer could get to the last few sites in/near his cities.

Endgame: I polished off AF and FI, getting a bunch of techs in the spoils of war. I was trickling units through the gate, mostly Hellions, with a few Immortals near the end. Until the last 10-15 turns, I was short of Firaxite, so I couldn't build a lot of CNDRs to send through the gate. Won on turn 280, with ARC never actually DOW'ing me.
 
Latest game: Al Falah, pursuing Harmony victory. The last time I played AF and emphasized Harmony, I ended up with a Contact victory. Which was nice, filled in another row on the spreadsheet, but I wanted to get that Mind Flower.

I had a medium-sized land mass all to myself. PAC was just across the western ocean on some 10-tile islands, with Polystralia on a larger land mass just west. A narrow waterway separated my land mass (on the north side) with a similar sized mass to the south. NSA started on tthe western end (due south of me) and Chungsu started near the eastern end. The other large land mass had INTGR in the north, Franco-Iberia in the south, and Polystralia on the east. Kavitha started on larger islands in the north, jus east of INTEGR.

Early Game (to turn 150): Since I had no close neighbors, I expanded peacefully, including some aquatic cities off my western coast. Diplomatically, I got to Cooperating with PAC, NSA, FI, and INTGR. Hutama kept talking trash, but made no moves on me. Chungsu, on the other hand, kept attacking my "pet" station (on the northern polar edge of my landmass) and another station right next to it. I fought early wars with him, to protect the stations, but his cities were more than 20 tiles away... too far to defend effectively in the first 150 turns.

Runup to Starting the Wonder: Everyone else seemed to dislike KP and NSA, who received multiple war declarations. PAC seemed particularly warlike this game, declaring on both great and small powers. I settled 11 cities by turn 200, got to Harmony 15 by turn 235, and learned the final tech on turn 256. During that time Elodie launched her lasercomm satellite on turn 191 and Lena launched hers on turn 252. I spent many turns building Mind Stems, even in my smaller cities. One can purchase Xeno Sanctuaries, but one must hard-build Mind Stems. A small hiccup: In many games, I have plenty of strategic resources. In this game, I ran out of xenomass, so I had to delay building the last few XS until I hooked up some more.

What up, Hutama? Polystralia seemed very scattered in pursuing victory. By turn 240, he was 5/5/9 emphasizing Supremacy. On turn 258, I got the notification that he had researched all the techs for a planetary link (Harmony), even though his affinities were 6/6/10 at that point. By turn 285, he had both parts of the signal and decoded the signal just 7 turns later. Poystralia was expanding into his northern ocean, with at least 6 aquatic cities. Hutama was #1 on the scoreboard until turn 270 or so, so he probably had lots of energy to charge up his Beacon. Yet, he still kept researching Supremacy techs. Diplomatically he had me at Sanctioned off an on thru turn 220. I was able to get him to Cooperating around turn 270 so that one of my explorers could hit a Progenitor site on his land that was *still unexplored* that late in the game.

Affinity and Objectors: I started the Mind Flower on turn 285, it finished on turn 307.
  • Al Falah (me) 18/7/8, #3 on scoreboard
  • PAC 9/7/4 Cooperative
  • NSA 3/7/4 Cooperative
  • FI 3/13/3 Cooperative
  • Chungsu Dead (eliminated by FI on turn 261)
  • Polystralia 9/7/12 Cooperative, #2 on scoreboard
  • KP Dead (eliminated on turn 233 by PAC)
  • INTGR 7/6/12 Cooperative, #1 on scoreboard

Objectors were Polystralia and INTGR, both Supremacy.
As I had one part of the signal from lots of explorer missions, I set one of my other cities to solve the Transcendental Equation (turn 276) and decode the signal (turn 308). Ard was building the MF, wth all the trade routes flowing into it.
I saved the game, did a test place of the Beacon on turn 308, and checked the objectors: FI and PAC, Purity and Harmony, respecitvely.

Observations:
  1. Since the AI always object when I start a victory wonder, I have often been curious about whether the AI object when *other AI* start a victory wonder. I did see PAC declaring war on both INTGR and FI late in the game (after turn 250). That could have been when they started their respective gates. Even when Daoming only had two cities!
  2. Timing is key. The Transcendance victory is the easiest to speed up. By building 23 accelerator buildings, the game said that my Mind Flower would connect in just 21 turns. Yes, Elodie finished her Exodus Gate on turn 306, but she had packed her cities close together. Settling 20 Earthlings would take time. Yes, Hutama built his beacon on turn 309, but it takes 45 turns to contact the Progenitors. I spent some mental effort for 10-15 turnns, worrying about fighting a 3 front war with my two objectors and getting close to Elodie's gate. Then I poured a drink, did some math, and focused on INTGR, whom invaded on turn 311.
  3. Mysteries of AI Expansion: Some games, I've seen factions like INTGR and Polystralia settle into a 4-5 city stable empire. This game, they expanded to 10+ cities. Most games, I see NSA and Chungsu settle even smaller, with only 3 or 4 cities, even when they have open water to expand onto. Has anyone noticed a trait, a behavior that influences expansion?
  4. Hutama did not declare on me, even though he was one of the objectors. He stayed busy attacking NSA and PAC, who were much smaller neighbors.
 
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Another game completed, which finishes my first goal - win every affinity victory with every leader. The next goal will be to win Contact victories with every leader... finishing up the few that I haven't done yet.

Playing as KP on a Lush Protean world, going for Supremacy. One big land mass, yes, but two large seas / lakes within it so that there were natural choke points along the north and south routes. I started in the northwest, coastal in a big bay protected by a peninsula. PAC was due west, across the ocean, so that she was effectively on the northeast edge of the landmass. INTGR was due south; Kozlov was just east of Lena, along the southern coast that was mostly ice-locked. PAU started on the east coast, just south of PAC, but didn't expand quickly. Along the northern ocean, ARC was my neighbor to the east, with Al Falah uncomfortably close to her. Elodie was nestled snugly in the center of the landmass, along the shores of one of the inland seas.

My early game was pretty calm. With no enemy capitals close to my territory, I did not get any early war declarations (before turn 150). As I often do, I started teching towards Ecology, to protect my trade routes. Built my first (and only) ultrasonic fence on turn 41 and got the quest to protect trade routes on turn 59.

This game, for grins, I decided to take notes on when the AI were declaring war on each other; who declared; when they made peace. For those factions that started closer together, the wars started popping up by turn 74. The declarations continued, like popcorn popping, for the next 130-150 turns. Although INTGR grew to 7-8 cities, including 3 aquatic cities, only FI expanded in a big way. Elodie rolled north while ARC rolled east, turning AF into a two-city challenge by turn 250 and a OCC by turn 270. What I found interesting was that the wars were resolved in (nearly) the exact same order in which they were declared. As I look at the turn numbers, nearly every AI-on-AI war lasted 20-25 turns.

I got lucky with progenitor expeditions and alien skeletons, in receiving affinity boosts. I reached affinity 15 on turn 218, while not launching my satellite until turn 221. I needed another twenty or so turns to research the enabling tech. Just for pure expansion, I declared on PAC on turn 221 since she was entirely reachable with my navy. I had a bunch of workers connecting my land cities by roads, along with the designated site for the gate. PAC was eliminated by turn 232.

Who would be the objectors (the purpose of the thread)? In parallel with that, I was worried about Franco-Iberia. She was also pursuing Supremacy, launching her satellite on turn 215 and finishing the enabling tech on turn 240. Her biggest cities were all landlocked, so if she started building a gate, I would need a large invasion force -- not naval! -- to stop her. By turn 261, I had built lots of production buildings in Mandira, sent lots of domestic trade routes there, and even built the Crawler wonder.

Al Falah: 3/6/8 Cooperating, down to two cities. Elodie had conquered them
ARC: 3/6/6 Cooperating. Favoring Supremacy in the turns before, so not too worried
PAC: 8/5/3 DEAD
FI: 5/6/14 Neutral, stopped being cooperative back around turn 185
SF: 2/7/5 Neutral. If Purity factions object, he could be one of them
INTEGR: 5/11/4 Cooperating. If Purity factions object, she would be the other
PAU: 9/5/5 Cooperating. Elodie's navy had taken a run at him, reducing him to OCC by turn 250.

Preemptive attack: FI had built 5 cities along her northern coast and in the bays of the northern sea. I moved my navy into place, to take a big bite out of Elodie's empire. If I could delay her starting the gate, as she worked to get to affinity 15, I should be able to out-produce her and sprint to send troops through my gate. I declared on FI on turn 261, the same turn I started my gate. I was able to conquer 5 northern FI cities during the war, then obtained more when I could get peace on turn 277 (after finishing my gate). Sure enough, Elodie built a pile of troops but never actually started her own Emancipation Gate.

Objectors: the Purity folks, INTEGR and SF. Both started moving troops around, but neither were in a hurry to declare on me. INTEGR finally declared on turn 268. Kozlov shuffled his troops around until turn 288, when I declared on him... the same turn that I had finished off Lena.

For academic interest, I completed decoding the signal on turn 296, while sending troops through the gate. Many times I use Immortals, since they require Xenomass and I often have plenty. I quick-saved, planted a Beacon, then reloaded using the quick save to continue on.
Objectors were FI and ARC for the Beacon.

Observation: Just after making peace with FI, I chose to puppet nearly all of the cities I got in the peace deal. I mis-clicked, setting one to raze.
Razing a conquered city turns out to be a short-term / long-term tradeoff. If one burns it to the ground, it will have a full negative health impact while it burns. That can drop your health below -20, which impairs my economy. But then it's gone. If I stop the razing (which I did this time), then the city gets a smaller negative health impact in magnitude, but it lasts longer. And the civil unrest, before it is productive, is EVEN LONGER. Seemed like it was more than 20 turns for a size 12 city. Selecting "Puppet" is definitely preferable, since the negative health and unrest are <= the size of the city.
 
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