Ghpstage
Deity
Yes I remember him ranting about it, but did he know just how ridiculous the mechanic was?In fact, I vaguely recall TMIT himself ranting about that once...in some game where he was between two civilizations and he was at war with one. Probably, the one at war with Phil randomly contacted the other side AI for trading something stupid for their iron (since they are coerced into that trade according to the code).
While it would never have actually been the case in civ, there could, hypothetically have been something to lower strategic resource trade value as some kind of measure to either prevent a civ getting wiped out by a third party, or to help fight against a rival.
He will probably go on an even bigger rant due to its random nature

I probably am confusing myself. It still seems awful low, i'll just have to track the numbers through a game at some point to rectify this!I'm confused by the last part where it says you become weaker and gets more. I don't think so by perusing the code. I think you are confusing something. The numerator is the soldier count of the asking player as it fetches the functoin GET_PLAYER, which means "us". Thus, it's our power over theirs. Not the inverse. Otherwise, that would gainsay a lot of functions I saw in the past as much as the game logic.
On the diplo points I agree, but it also would affect the grant value for either GPT or resource begs, which may very well be annoying.In conclusion, yes, bonuses values are recalculated each turn, making the whole "how strong is exactly resource impact on attitude over time for fair trades and worst enemy attitudes?" a bit messy. But also, it's unnecessary to make prediction as it is a continuous trade where small bits of attitude value are added progressively and once +4 of fair trades reached (simply checks over diplo screen), just cancel the gifts. The importance of predicting an instantaneous trade is to avoid giving too much over +4 OR more important, avoid as much as possible to max out the -4 for worst enemy as the human wants to extract the most benefits of trades.
Self pillage, end turnI'm unsure of its meaning. Isn't there 10 turns of unbreakable period for any continuous deals?

There *may* be some kind of termination hit somewhere, but I very much doubt it.
I came across it previously, and hunted down a thread you explained it in for someone who asked about it in the newbie questions thread earlier.Here's the function. I don't think it's necessary I translate this as it is clearly exposed.