I'm not so used to the editor.
(Excuse me & forget it, if here are dumb assumptions.)
But think of this scenario (& and do think it's very hard to test).
put ai's on (one tile?) islands (prevent spreading) - IMO, easy to keep track on
- harbor owned, trade must be possible (but no shipping allowed - maybe expensive galleys or something), maybe bonus food res to let them be able to sign gpt deals due to size (as small ai empires don't like gpt, you may put on an improved second tile with lux - or put lux resource in water?)
-due to working tiles, their commerce output could be predictable - dunno if difficulty level makes a botch of calcul?). This calculation & treasury observation may put a light on gpt deals. Constant investigation of city may provide info about lux/tax sliders.
-human player with lots of stuff travels to ais -> donate comm, different tech
-well, if there's something going on between 2 ai, try to sign MA, see what happens after that war (I hope they will ever sign peace!); therefor, you may donate different techs again
note: for MMP triggering - you may let them have a (no upkeep(?)-)unit elsewhere, hope they don't disband it
-a third ai without any comm, contacted after war by human will be informed about rep hits(?) - they might have trade only with the unblamable
The problem here is: If there's
no gpt trade after the war with a certain civ, we won't know for sure the cause. Maybe there's no care about rep but also no care about trades then...
Anyway, this test (hmm... or a
useful test - if I was totally wrong about anything) would eat a lot of time. I'm very corious about this topic & hope that others at least post some information/observation/conclusion.
Originally posted by Aggie
...I hoped that at least one of us at CFC knew how this works.