ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 796
I've read in some threads that an AI doesn't try anything to stop a rival when the rival is close to a cultural victory.
I'd like to see an AI start a total war (go in WARPLAN_PREPARING_TOTAL) as he realizes that a rival is a certain amount of turns close to a cultural/space/time victory.
If anything like that has been implemented yet in a mod, I'm going to do that.
I'd like to see an AI start a total war (go in WARPLAN_PREPARING_TOTAL) as he realizes that a rival is a certain amount of turns close to a cultural/space/time victory.
If anything like that has been implemented yet in a mod, I'm going to do that.