Houston, we have a problem. (Though it is possible that it is the TSL Earth that has problem, though strange bug.) I play a Huge Earth 34 Civ game and:
- The settlers that was not able to found the city in the very same spot they were deployed - So for example a lone Babylonian settler was in place since Assur was too close....
- Several nation (All in Americas + Japan + Indonesia) stuck with a single city by the time others - Especially Carthago, Assyria, Austria, Partly Huns, and Korea. Had a big empire with 10+ cities.
Some of those single city empire built Healing. And even big ones built it in some of their cities.
All AI was seriously behind in Culture, while the listed ones made OK regarding technologies, though slightly behind me (But I am the overpowered india. The happiness + the 1 extra range makes it almost unbeatable on cctp.)
Healing should be forbidden by the AI, and somehow the listed traits should be if possible taken as a basis. If it has anything to do with CCTP AI.
Furthermore as a human I do not build any building that hurts health. As of now there is somany alternatives to get for example production compared to health providing ones. AI somehow should be thaught to avoid these unless really need it. I presume after the crime/order, it shall be even harder to force ai to take only sane sacrifises.
Regarding cultural capital: AI always made doubtious choices. For example Sacrifice instead of Idols or defense (which are clearly better in a multi era game.)