jdog5000
Revolutionary
Yeah, increasing the number of rounds seems like a good way to go since the odds of a hit each round depend on strength. I ran the numbers for fighters doing 20 damage, bombers 4 with 11 rounds ... some important changes:
Fighter v fighter:
Rookie fighter vs rookie fighter
- Odds of one fighter "perfecting" the other now 3% (was 25%)
Combat 5 fighter vs rookie fighter
- Com 5 now wins 73% (was 65%)
- Com 5 "perfects" 8% of the time (36%)
Combat 1 fighter vs rookie fighter
- Com 1 now wins 56% (54%)
50% Com 5 fighter vs rookie fighter
- Damaged plane survives 13% of the time (7%), but other plane is not shot down
Rookie jet fighter vs rookie fighter
- Jet wins 86% (74%)
- Jet "perfects" 13% (44%)
Take-away message: As expected, the odds of a fighter surviving undamaged drop dramatically. Wounded planes remain easy to take out, though veterans tend to survive a second attack more often.
Fighter v bomber:
Rookie fighter v rookie bomber
- Bomber survives 53% (34%)
- Fighter "perfects" 1% (16%), median damage sustained ~28% (20%)
Com 5 fighter v rookie bomber
- Bomber survives 27% (19%)
- Fighter "perfects" 3% (25%), median damage ~16% (15%)
Jet fighter v rookie bomber
- Bomber survives 13% (11%)
- Fighter "perfects" 6% (33%), median damage ~12% (10%)
Take-away: Bombers survive more, fighters more likely to take some damage but magnitude of damage sustained on average hasn't changed much (at all really, except for quantization).
Well, what do you all think? Are these reasonable numbers?
If you think about the units not as single entities but squadrons, then these changes to combat seem to make sense to me. Note that the AI always rests damaged fighters currently, which might need to be adjusted if we implemented this (healthiest fighter, if over 75%, still patrols or something).
Fighter v fighter:
Rookie fighter vs rookie fighter
- Odds of one fighter "perfecting" the other now 3% (was 25%)
Combat 5 fighter vs rookie fighter
- Com 5 now wins 73% (was 65%)
- Com 5 "perfects" 8% of the time (36%)
Combat 1 fighter vs rookie fighter
- Com 1 now wins 56% (54%)
50% Com 5 fighter vs rookie fighter
- Damaged plane survives 13% of the time (7%), but other plane is not shot down
Rookie jet fighter vs rookie fighter
- Jet wins 86% (74%)
- Jet "perfects" 13% (44%)
Take-away message: As expected, the odds of a fighter surviving undamaged drop dramatically. Wounded planes remain easy to take out, though veterans tend to survive a second attack more often.
Fighter v bomber:
Rookie fighter v rookie bomber
- Bomber survives 53% (34%)
- Fighter "perfects" 1% (16%), median damage sustained ~28% (20%)
Com 5 fighter v rookie bomber
- Bomber survives 27% (19%)
- Fighter "perfects" 3% (25%), median damage ~16% (15%)
Jet fighter v rookie bomber
- Bomber survives 13% (11%)
- Fighter "perfects" 6% (33%), median damage ~12% (10%)
Take-away: Bombers survive more, fighters more likely to take some damage but magnitude of damage sustained on average hasn't changed much (at all really, except for quantization).
Well, what do you all think? Are these reasonable numbers?
If you think about the units not as single entities but squadrons, then these changes to combat seem to make sense to me. Note that the AI always rests damaged fighters currently, which might need to be adjusted if we implemented this (healthiest fighter, if over 75%, still patrols or something).