Steve Thompson
haughty & over-confident
I just got an interesting idea about Industrial Age warfare (I don't fight much in the Modern Era because I'm king of the mountain by then). Tell me if you've ever done this before...
When I can build tanks, infantry, fighters, bombers, and artillery, here's what my military is usually composed of:
60% infantry, spread out for border defense and grouped for protecting tanks and artillery
10% artillery, mostly for bombing cities but also for units
15% airplanes, mostly for attacking infrastructure but also for cities and units
10% armor, grouped or put in armies for taking the most important tiles and cities
5% marines & paratroopers, for taking islands and far-away cities
But, recently, I happened to fight a civ with very few railroads, in a large contintental invasion. I only had an est. 40% infantry (!) and built more Panzers!
The result? They were all I needed! I had so many Panzers that I could take 1 city and thus the roads around it, use them to race to another city, and then another - 3 consecutive cities, defended rather heavily, all stormed violently in the same turn by nothing but Panzers, and this occured with 2 separate drives taking 3 cities each in different parts of America's empire! In total, my Panzers took 6 cities in 1 turn!
But, my infantry lagged behind and couldn't participate much or help defend the captured cities and weaken Panzers. My artillery was only close enough to the front to provide support for the 1st attack, and then they had to wait until the next turn to move again, and thus end up very far behind! My paratroopers were flown in to help defend/garrison some of the captured cities. The next turn, my exposed and damaged Panzers had to fend off a few American tanks and counter-attack on their own, and they still managed! With infantry and artillery lagging on roads, the Panzer drove again and took 3 more cities, having destroyed many American units the 1st turn and more this turn, leaving them with little else but city garrisons.
My aircraft proved especially disappointing: the 1st turn they did indeed help, but their range is limited and so they only helped for 3 or 4 of the cities I took, and when they did help, well, Industrial Age planes aren't that great anyway, and I only had like 15 bombers and 6 fighters, so they really didn't play a great part, especially since improvements kept getting hit! Then, after helping the 1st turn, they couldn't help the next turn because I had to wait for the Panzers to finish their work on their own and then re-base my planes to the new frontline cities for next turn! My Panzers were getting too far ahead of my land units and air units! Air power could only be used every other turn!
So, do you think it would be good to fight a large contintental war with lots of Panzers/tanks and few artillery/air units? It seemed to work this time! If I have enough Panzers to keep up an advance through enemy territory, the AI civ won't have much time to produce more units of his own to replace the ones killed in the 1st and 2nd turn - this is what happened! America is now 5 cities, down from like 20 or 25 after several turns of Panzer attacks and a harsh treaty which grabbed 3 small frontier cities. Nice...
I'm only going to make significant numbers of Industrial Age air units when my armor can't reach enemy cities easily. In fact, the last few turns of that war my Panzers had to slow down and wait for the air units to catch up and for infantry to garrison captured cities. If I just make like 75% Panzers and 20% infantry and 5% air units, I think I'd be okay for almost any major continental war. True, my planes came in handy later when I had to put then on carriers for an island campaign, but they weren't worth jack for that American war on the mainland...
When I can build tanks, infantry, fighters, bombers, and artillery, here's what my military is usually composed of:
60% infantry, spread out for border defense and grouped for protecting tanks and artillery
10% artillery, mostly for bombing cities but also for units
15% airplanes, mostly for attacking infrastructure but also for cities and units
10% armor, grouped or put in armies for taking the most important tiles and cities
5% marines & paratroopers, for taking islands and far-away cities
But, recently, I happened to fight a civ with very few railroads, in a large contintental invasion. I only had an est. 40% infantry (!) and built more Panzers!

But, my infantry lagged behind and couldn't participate much or help defend the captured cities and weaken Panzers. My artillery was only close enough to the front to provide support for the 1st attack, and then they had to wait until the next turn to move again, and thus end up very far behind! My paratroopers were flown in to help defend/garrison some of the captured cities. The next turn, my exposed and damaged Panzers had to fend off a few American tanks and counter-attack on their own, and they still managed! With infantry and artillery lagging on roads, the Panzer drove again and took 3 more cities, having destroyed many American units the 1st turn and more this turn, leaving them with little else but city garrisons.
My aircraft proved especially disappointing: the 1st turn they did indeed help, but their range is limited and so they only helped for 3 or 4 of the cities I took, and when they did help, well, Industrial Age planes aren't that great anyway, and I only had like 15 bombers and 6 fighters, so they really didn't play a great part, especially since improvements kept getting hit! Then, after helping the 1st turn, they couldn't help the next turn because I had to wait for the Panzers to finish their work on their own and then re-base my planes to the new frontline cities for next turn! My Panzers were getting too far ahead of my land units and air units! Air power could only be used every other turn!
So, do you think it would be good to fight a large contintental war with lots of Panzers/tanks and few artillery/air units? It seemed to work this time! If I have enough Panzers to keep up an advance through enemy territory, the AI civ won't have much time to produce more units of his own to replace the ones killed in the 1st and 2nd turn - this is what happened! America is now 5 cities, down from like 20 or 25 after several turns of Panzer attacks and a harsh treaty which grabbed 3 small frontier cities. Nice...
I'm only going to make significant numbers of Industrial Age air units when my armor can't reach enemy cities easily. In fact, the last few turns of that war my Panzers had to slow down and wait for the air units to catch up and for infantry to garrison captured cities. If I just make like 75% Panzers and 20% infantry and 5% air units, I think I'd be okay for almost any major continental war. True, my planes came in handy later when I had to put then on carriers for an island campaign, but they weren't worth jack for that American war on the mainland...