Air Superiority

joesf35

Chieftain
Joined
Oct 27, 2005
Messages
62
Is there a thread on air superiority in Civ4 on this site?

I notice that if a defending nation has 1 fighter in a city on intercept mode then it is almost impossible to bomb the city, I'll lose 3-4 bombers for every successful bombing.
Should we not be able to send fighters into the city to attack their fighters?...like in civ3

thanks
 
Are you sure the AI doesn't also have SAM Infantry or Mechanized Infantry as well? Both of those units have a % chance of intercepting aircraft. I've always found that my bombers never get intercepted more times than the AI has intercept capable units, and usually less than that, since it's never a 100% chance of interception.

At any rate, I think fighters on intercept, SAM Infantry and Mech Infantry all help to counter the bombers - if they weren't there, it would be far too easy to bomb anyone into submission. As long as the AI has some kind of tech parity, you should have to build more to gain air superiority.

If you want to protect your bombers, "escort" them with fighters by having fighters perform bombing runs first. The AI will use up their intercepts on the fighters, clearing the way for your bombers to fly over unopposed. IMO, it's a nice way of having fighters escort your bombers within the game engine's ruleset.
 
SAM and Mech infantry have 1 intercept per turn, but fighters can intercept again and again. I have been intercepted by a single fighter, in the last city of a nation that had no navy, 4 times in one turn. So I know it wasn't a fighter from another city or a nearby carrier.
 
Destroyers also have a 30% chance of hitting your bombers. I found that out the hard way while attacking Monty's last city: killed his SAM's, he had no aircraft, but there were three destroyers in the city. My bombers kept getting slapped. After a couple of turns of this I opened Civilopedia and found out why.
 
joesf35 said:
SAM and Mech infantry have 1 intercept per turn, but fighters can intercept again and again. ...
Totally contrary to my experience; I believe it not.
 
Jaybe said:
Totally contrary to my experience; I believe it not.

Just tested it again on my archipelago game.
A city had *one* fighter in it and I brought 5 bombers. One was hit by a SAM and two by fighters. I am assuming it was the same fighter and not one from another city, as my experience has been that fighters can intercept more than once a turn.
 
joesf, what is the intercept range of a fighter or jet?
 
Jaybe said:
joesf, what is the intercept range of a fighter or jet?

I'm not sure, but that's what I thought it was at first....was other fighters from nearby that I was unaware of doing the intercepting. But there was one time I was sure there were no carriers with fighters nearby....I could have been wrong.
 
Chamaedrys said:
I think a fighter can intercept every air attacks in it's air range.
which would be 6 for fighters, 10 for jet fighters.
 
you could always take the zap branagain approach and throw wave after wave of your own planes at them
 
CharmzOC said:
you could always take the zap branagain approach and throw wave after wave of your own planes at them
"stop dieing, you cowards!"
 
Lanthar said:
[...]
If you want to protect your bombers, "escort" them with fighters by having fighters perform bombing runs first. The AI will use up their intercepts on the fighters, clearing the way for your bombers to fly over unopposed. IMO, it's a nice way of having fighters escort your bombers within the game engine's ruleset.
Unfortunately, this won't work for very long.

I did some testing with a world builder scenario at which I attacked an enemy city with 200 fighters (defending number: 200 as well)
Result:
25% of the attacking fighters were completely shot down, with another 50% being damaged (most of those 50% in the high 70 per cent and more range).

So, the math is easy: in average you may expect to completely lose 1 out of 4 fighters, with 2 others taken out of service for some turns.

It might help for a one-time attack at a given city, though.
 
The World Builder exists in part for testing purposes. Just start an Ancient Era game, give an enemy one nearby city, one Fighter, and plenty of bombable items (eg high defense and units), then give yourself fifty-odd Bombers and go on a bombing spree once the Fighter starts circling the city. See if more than one gets intercepted.
 
CharmzOC said:
you could always take the zap branagain approach and throw wave after wave of your own planes at them

hahaha, killbots
"Kif show them the medal I won"
 
naterator said:
"stop dieing, you cowards!"
Oh man, that show was the funniest thing ever. Not sure if they should bring it back though, unless they can do better than Family Guy.

I'll try a test and post a report.

EDIT: One fighter one intercept it appears.

Overkill much?
http://img291.imageshack.us/my.php?image=civ4screenshot0012jm6.jpg

Oddly enough, after one intercept the fighter doesn't appear over the city.
http://img240.imageshack.us/my.php?image=civ4screenshot0015yp5.jpg
 
joesf35 said:
hahaha, killbots
"Kif show them the medal I won"
"A sad day for robot kind" - Bender
 
saleg37 said:
Oh man, that show was the funniest thing ever. Not sure if they should bring it back though, unless they can do better than Family Guy.

It's official, they are bringing futurama back.

I'll try a test and post a report.

EDIT: One fighter one intercept it appears.

Overkill much?
http://img291.imageshack.us/my.php?image=civ4screenshot0012jm6.jpg

Oddly enough, after one intercept the fighter doesn't appear over the city.
http://img240.imageshack.us/my.php?image=civ4screenshot0015yp5.jpg

I guess the hidden fighters made it seem like one fighter was doing all of the intercepting.
 
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