Kev
Hired Goon
There has been some "talk" of late in some of the other forums regarding the use of airbases and their effects on icons such as hills, desert and the like. I don't think that this has been discussed at length in this forum (use in GOTMs), and I was curious as to what the group thinking is about them.
They way I see it, I understand that they are part of the game and can be helpful when organizing your air attacks and defense. I think most of us would agree that the bump in food an production on certain icons was an unintended circumstance, but it should not preclude you from using them in your game at all. However, my thought would be that if you have 7 or 8 airbases in every city radius - all on hills and other such squares - while you only have a pet rival civ to contend with (who is nowhere near getting flight), then you are taking advantage of a software error.
I've never downloaded anyone else's game, so I don't know if anyone even uses airbases extensively. Personally, I've been trying to work so quickly in recent GOTMs that I've either conquored the others save a single city or ended the game before I've even had to think about them. I can't even remember the last time I've built one, but if we all agree that they are OK I surely will.
Again, I'm curious to hear what everyone thinks on this. I would not presume to set a rule against them or anything as they ARE part of the game and who the heck would ever want to be the "airbase police?"
I know that we all take advantage of some things like incremental rush building, etc. I guess it's difficult to pinpoint where it becomes unfair.
Thoughts?
They way I see it, I understand that they are part of the game and can be helpful when organizing your air attacks and defense. I think most of us would agree that the bump in food an production on certain icons was an unintended circumstance, but it should not preclude you from using them in your game at all. However, my thought would be that if you have 7 or 8 airbases in every city radius - all on hills and other such squares - while you only have a pet rival civ to contend with (who is nowhere near getting flight), then you are taking advantage of a software error.
I've never downloaded anyone else's game, so I don't know if anyone even uses airbases extensively. Personally, I've been trying to work so quickly in recent GOTMs that I've either conquored the others save a single city or ended the game before I've even had to think about them. I can't even remember the last time I've built one, but if we all agree that they are OK I surely will.
Again, I'm curious to hear what everyone thinks on this. I would not presume to set a rule against them or anything as they ARE part of the game and who the heck would ever want to be the "airbase police?"
I know that we all take advantage of some things like incremental rush building, etc. I guess it's difficult to pinpoint where it becomes unfair.
Thoughts?