Updated
Bombers add an action airborne troops landing (requires civic mobilization)
for landing (airborne) in cell with a bomber (from the point of departure: airport, airfield, aircraft carrier, city) must be a unit of type: reconnaissance, close combat, anti-valerian. (for example ranger, infantryman or PT team)
The bomber can not land units above his era, for example, motorized infantry and a modern PT team can only land a jet bomber
for the landing of the hulls, the bomber needs to increase the "Flying supercritical", the army can not be landed
landing is possible only on land, on the investigated territory, except for cities, districts and wonders
If a unit is dropped on the cell with any improvement, its MP is expended to zero, it can go to the next turn
if there are no improvements on the cell, the MP unit is disposed of as a move on this cell according to the type of terrain and roads, it can act this turn on the remaining MP
if the cell is occupied by someone else's unit, the landed unit engages him in a melee (MP is spent to zero), the one that receives the most damage in combat is thrown to the neighboring free field, if there is nowhere to retreat, then it is destroyed
you are declared a sudden war if you landed an assault on someone else's neutral unit, be more careful when you land on territory with a fog of war or accidentally on someone else's ranger with camouflage
penalty for the unit being landed in battle during the landing, as when attacking the river (raising the "sea assault" also removes the penalty)
if the bomber is completely shot down in interception (air defense, fighter aircraft) then the landing unit is destroyed
If the bomber caught in interception (air defense, fighter aircraft) and survived, the unit also receives damage from the interception attack and then landed
when opening the civic Cold War, air borders are closed, your air units can not fly to combat missions over foreign territory (does not apply to relocation), you need the right of passage or declare war, for example, by an air unit you want to bombard the enemy, but if you fly in a straight line there is a territory of someone else's neutral player with which there is no right of passage, therefore, taking into account the flying of the closed territory, the air unit can not fly to the desired place of bombardment, it is obtained from closed air Inits with a neutral range in this direction will be less.