Cowardly Maggot
Chieftain
Hey, so my brother and I wanted to have a game with some seriously angry AIs but didn't want to resort to high difficulty levels because we don't like the strong tech and wonder building imbalance and the tendency for AIs to be angry only at humans. AI vs AI carnage is great. I should mention that we are playing in multiplayer mode, which perhaps has some effect on how the difficulty levels are applied.
So we proceeded to modify CIV4HandicapInfo.xml under the difficultly noble, which we play at. We set iAIUnitCostPercent to 50 and iAIUnitSupplyPercent to 25. Perhaps it should come as no surprise that this did not result in double as many troops running around destroying things.
So I have some questions about how the AI will handle this situation.
1) Do the changes make units cheaper?
2) Do the AIs simply spend more time building other things?
3) Will this at least allow the AI to rebuild its army more quickly when suddenly they find themselves underarmed?
So we proceeded to modify CIV4HandicapInfo.xml under the difficultly noble, which we play at. We set iAIUnitCostPercent to 50 and iAIUnitSupplyPercent to 25. Perhaps it should come as no surprise that this did not result in double as many troops running around destroying things.
So I have some questions about how the AI will handle this situation.
1) Do the changes make units cheaper?
2) Do the AIs simply spend more time building other things?
3) Will this at least allow the AI to rebuild its army more quickly when suddenly they find themselves underarmed?