Boats, where are the boats, we got no boats. Oh, we have three boats.
Troops, where are the troops, we got no troops, oh they are on the boats....but we need MP garrisons in a Communist government, so how many cities do we have, oh have 54 cities, and we have 29 effectives, so that's a little over 2 cities per regiment...hmm that doesn't add up...and , oh, there are three cities on islands without any garrison at all, how do you say "target" in German?
So distribute some cavalry to various size 12 cities, load some cannon and infantry onto the three(?) boats and set sail to the islands.
Make some deals for luxuries to get everybody back to work, then cycle through half the towns changing build orders and reassigning citizens. We're going to need banks to fuel the research machine, marketplaces to keep the boyars happy, towns that are long food hire cops and tax collectors, towns with less then 15 spt are shifted from factories to banks and so on, we have coastal towns without harbors, so I order some of those, we're going to need the gold.
1360
Took a while but I think the core cities are tuned about right...there was a lot of terrain trimming and fieled swapping to do...mining desert, irrigating food bonuses, fiddling with the fields to try to get balanced output.
There is still a lot of work to do in the outlands....
1365
Still working the outlands.
1370
Germans are sailing the undefended islands, draft an infantryman at Busiris and then cut a gpt and silks deal with Otto for Democracy and hope he leaves us alone.
1375
Germans land a cavalryman on Busiris, defended by two conscript infantry. Now let's see if he declares...
First he signs a peace treaty with Ragnar...and attacks, we lose our spice and ivory but he gives up a bunch of coin..
German cavalryman kills one conscript at Busiris...
1380
Busiris is now German blue...
Relief force is on the way.
Theory of Evolution is built in Thebes and we learn Electronics and the Corporation.
The MGL builds the Intelligence Agency in Bede's Hill.
1385-1390
Shipping troops, attempt to plant a spy in Berlin fails.
Upgrade a passel of cannons.
German frigate sinks an unescorted galleon on the west coast.
1395
Shipping troops. Invite the Viking and the English to fight the Germans.
1400-1415
Relief force is not big enough to take back Busiris.
Staging a German invasion at Zaragoza.
1415-1450
Land an invasion force on the German peninsula north of England. ENgland has rails thanks to some coal we sent her so crossing to Germany will be easy when the time comes. Sign an RoP with Elizabeth. Take my time attacking first German town as I want a settler in place to close the neck between Germany and England before the town falls.
Found on the neck and take the German town. No losses. The home island is being restive so for the time being all new troops are used for MP duty.
Lots of boats in place to start ferrying trrops for the German invasion. Treasury is healthy and research is 5 turns on anything heading for tanks. We have a couple of towns capabale of 50 spt with power plants.
Germans have landed on the near island, but I think there is enough force there to keep the towns.
Finish off the German peninsula, get Hoover's built and then build a bunch of tanks. Citizen assignments are pretty optimal right now. Build five hospitals in towns that have no growth potential for Battlefield Medicine if you can buy Sanitation from somebody.
Have fun.