madscientist
RPC Supergenius
Charlemagne allows for some interesting plays.
Going after an early religion while forcing out a settler on turn 1 is a great gambit that can be followed up with early priesthood to try and use the oracle to slingshot Code of LAws for an early Rathus (yes it is a very good UB). Given he has hunting to start, early archery should be enough defense to get the gambits done.
I would also like to see a late game corporation run to exploit the rathus even more.
Regarding the UU, it has one very interesting talent. It will target an approaching stack of dooms cats and trebs rather than melee and mounted units although it is succeptible to crossbows. Look at the UU as a defensive unit.
Going after an early religion while forcing out a settler on turn 1 is a great gambit that can be followed up with early priesthood to try and use the oracle to slingshot Code of LAws for an early Rathus (yes it is a very good UB). Given he has hunting to start, early archery should be enough defense to get the gambits done.
I would also like to see a late game corporation run to exploit the rathus even more.
Regarding the UU, it has one very interesting talent. It will target an approaching stack of dooms cats and trebs rather than melee and mounted units although it is succeptible to crossbows. Look at the UU as a defensive unit.