Work has been stupid since I got back from holiday, sorry for not posting sooner.
@ Pinktilapia - thanks for dropping in.
Awesome mod! I hope I can get more time to play this. Good job!
Thank you Lord - I hope the below pointers help you out a bit. I'd recommend that you don't split your forces too much - Memnon historically fought at the Granacus (at the beginning of the mod) and then fought a rear-guard at Halicarnassus, so I've tried to make sure that you'll have to fight him twice in this mod too! Bear in mind that a lot of the Eastern Greek cities are quite lightly defended, with the obvious exception of Halicarnassus.
Keroro, buried somewhere in one of the development threads you had a brief of the suggested goals in order. Maybe you could repost it here for our benefit - & include a readme in your next update.
That's something I could add to the civilopedia in fact, good idea. There's an idea of how I recommend approaching the first turns below.
Ok... ignore this, stupid question

for some reason, I couldn't get the workers to build a road on the 1st turn, saw the slaves and made the wrong asumption
One question: an elite unit created a hero. How do I turn it into an army? Took it to a couple of cities but no luck...
Bit strange, glad the workers are working now. The elite created unit doesn't build armies in this scenario - it can be sacrificed and contributes culture points. It's intended to be used to help in getting a single city cultural victory near the end of the game. I think that I may have screwed up by assigning it to be generated in battle though since now you can only ever have one of them, I'll fix that in the first patch.
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Right, as requested, some suggestions on how to tackle the first turns and what kind of order to try to take the cities in. Essentially you're going Asiatic Greeks - Phoenicians - Egyptians - Persians - Bactrians - Sogdians - Indians. That's the order Alex did it in, and if it's good enough for him...
First turn, deal with the first Memnon - bombard as much as you can to begin. Use cavalry to take out any supporting ranged troops and then hit with some of the tougher troops you have - try not to attack accross the river! Take Zelea asap.
Second turn, a small force should be enough to deal with Dascylium, one army and a few cavalry should be plenty. The rest I would send accross the hills to the south towards the cty of Sardis.
Third turn, you should be able to take Dascylium, and get plenty of troops well within range of Sardis.
Fourth turn, take Sardis and move towards Ephesus. Your army from Dascylium can now be directed towards Chalcedon.
Fifth turn, get within range of Ephesus.
Sixth turn, take Ephesus. Memnon's second army should be spawned in Halicarnassus now.
Seventh turn, take Miletus. If Memnon has not already come at you then you can usually rely on the AI to keep him in the city.
Eighth turn, get in range and bombard Halicarnassus with everything you have.
Ninth turn, rinse and repeat if needed, or take him out if you can.
Now a list of cities to hit in order, if you're playing historically. It's not absolutely exhaustive, but these are the most important cities to take - you'll probably want to take all the other cities in your path too, but the order and speed will depend on you.
Zelea - Dascylium - Sardis - Ephesus - Halicarnassus - Side/Iconium/Gordium - Ancyra - Tyana - Tarsus.
Byblos - Sidon - Tyre - Samaria/Jerusalem - Damascus - Palmyra.
Egypt - any order you fancy.
Then back to Persia - Resaina/Thapsacus - Nisibis - Arbela - Opis - Babylonia/Callone - Orchoe - Susa - Pasargadae - Persepolis - Aspadana - Ecbatana - the rest in the order you find them.
Bactria - Kabul, then ignore India for the moment, go north through the pass to Bactria - Drapasca - Bactria - Nautaca - Samarkand.
Hopefully you'll be able to bribe Embolima and Taxilas.
India - Try not to stray into Mauryan lands to the east, just take on the other Indian power down the Indus valley towards Pattala
Optional - back westwards through the Gedrosian desert via Cocala - Gouadar - Pura and finally Hormozela. Hard core historians should make sure they take this journey.
After that the options open up more. Maurya makes a good target, as does Italy. You can reclaim Macedon and Thrace if you intend to push westwards, but you should expect either a fight (Antipater wouldn't be keen to give up power to a Medized despot) or you'll have to spend a lot in bribes.