Keroro
Dororo: Ninja Frog
Phillip, the second, transformed the small kingdom of Macedonia from a backwater under Greek and barbarian influence into one of the mightiest powers of the day. He transformed the Macedonian army into the most feared and well drilled force in the world. He stabilised the borders of his own Kingdom, conquered neighbouring regions and vanquished the Illyrians and Thracians on his borders. He defeated the major Greek powers of the day, routed Thebes, and established hegemony over the League of Corinth to gain backing for an expedition east.
Alexander, the Great, had a lot to live up to. Faced with mistrust or even outright hostility from the people his father had put down, he was immediately called upon to march to the far corners of the Macedonian Kingdom. He gained lip-service from the Greeks that they would honour him as their leader, campaigned against the Thracians and Illyrians, and was finally called upon to crush the Thebans again. Thebes was utterly destroyed and its people slaughtered; a taste of what was to come for those who betrayed Alexander.
That was only the start. By turns he took the Greek cities of Asia Minor, then the Levantine Coast, Egypt and Persia. By this time he was the single most powerful man in the world, yet powerless against his own ambition. He continued to Bactria, Sogdiana and Western India, campaigning across deserts, steppes and the rich waters of the Indus. The Eastern campaigns were the most bloody of his career.
In India his army finally refused to follow him further, and he turned for home, leading part of his army in a tragic journey across the Gedrosian desert, where many died. Back in Susa and Babylon he held a mass wedding and reorganised his Empire, executing satraps who had proven to be corrupt and re-shaping the army to incorporate the vast numbers of new troops he had access to. With further campaigns East and West planned he died in Babylon, possibly poisoned, possibly from Malaria or Typhoid Fever. The Empire split, and the Hellenic successor states formed that endured until Roman conquest of the East centuries later. The Ptolomies, Seleukids and Greco-Bactrians would each create a distinctive blend of Greek civilization, and carried hellenism far from the mediterranean.
Alexander's conquests are unmatched by any but the finest military minds in world history. You can re-create them now in this scenario, and you also have the option to go further. You can play a world where Alexander lives on to further conquests. Whether to go further East and meet with Chandragupta Maurya in India, or West to combat the Romans and Carthaginians is your choice. The first step is awaiting you - cross the Hellespont, battle Memnon of Rhodes at the Granacus river, and create a legacy to last forever.
First get the main download here Version 1.50, this now includes the flic files.
The biq file is available at the bottom of this post. The biq should go in Civilization 3/Conquests/Conquests.
Optional Music is available here. Otherwise I'd suggest you turn music off or play your own through winamp or a similar program.
Old hands will know exactly where they need to put the files in the download. For those new to the process, the files in the main zip and flics zip will need to be unzipped to your Civilization 3/Conquests/Conquests folder - the unzip utility that you use must retain full file paths (I'd recommend the 7-zip utility for those using Windows, it's very easy to use and will both compress and decompress your files very quickly). If you're using the music too then upzip to the same place in the same way. You should end up with an AC v 1 50 folder and an Alexander's Conquests v 1 50.biq in the Conquests folder, if not then you'll need to simply move them manually to the right location.
The scenario is tested to a fairly advanced point, though the last 100 turns or so are a bit untried. It's been tested on a Windows XP system with Conquests. I believe that everything is in place to make sure it works on Civ 3 Complete as well. Mac compatibility is something I can't help you with. There is a Mac sub-forum that you can post in that might be able to help.
The map is large (300x200), though the speed of the scenario is not bad because trade routes are limited and the AI cannot build settlers (therefore you don't get stupid useless cities in the middle of uninhabitable terrain). On a core 2 duo it takes about a minute to load the scenario up, and has AI turn times of about 20 seconds, other systems will be slower or quicker relative to their processing power. If anyone comes accross very long AI turn times then please send me a zip file with the save so I can investigate.
This scenario works best without random barbarians and with the AI patrol flag enabled, I recommend you go to the file Civilization 3/Conquests/Conquests.ini and change the settings for:
ActualBarbarianActivity= to a value -1 (that stops random barbarians)
NoAIPatrol= to a value of 0, add the line at the end of the file, if it's not already there.
Then, start playing. For various reasons only Alexander is playable in this mod, though I hope that that will provide enough of a challenge for most people - it is not a particularly easy game, I'd recommend either Regent or Monarch difficulty. Remember to go East and prioritise the capture of Halicarnassus to prevent Memnon from interfering in your plans. Let me know any problems you come accross, and any questions will be answered as soon as I'm able. Also please do post all and any comments here as you go. I appreciate all feedback, positive and negative.
EDIT 9th January 2010 - Version 1.50 released.
EDIT 12th January 2010 - Hotfix on post 139. Thanks Blue Monkey.
EDIT 20th January 2010 - Hotfix on post 156. Thanks King Coltrane.
EDIT 23rd January 2010 - Patch 1.51 on post 169.
Alexander, the Great, had a lot to live up to. Faced with mistrust or even outright hostility from the people his father had put down, he was immediately called upon to march to the far corners of the Macedonian Kingdom. He gained lip-service from the Greeks that they would honour him as their leader, campaigned against the Thracians and Illyrians, and was finally called upon to crush the Thebans again. Thebes was utterly destroyed and its people slaughtered; a taste of what was to come for those who betrayed Alexander.
That was only the start. By turns he took the Greek cities of Asia Minor, then the Levantine Coast, Egypt and Persia. By this time he was the single most powerful man in the world, yet powerless against his own ambition. He continued to Bactria, Sogdiana and Western India, campaigning across deserts, steppes and the rich waters of the Indus. The Eastern campaigns were the most bloody of his career.
In India his army finally refused to follow him further, and he turned for home, leading part of his army in a tragic journey across the Gedrosian desert, where many died. Back in Susa and Babylon he held a mass wedding and reorganised his Empire, executing satraps who had proven to be corrupt and re-shaping the army to incorporate the vast numbers of new troops he had access to. With further campaigns East and West planned he died in Babylon, possibly poisoned, possibly from Malaria or Typhoid Fever. The Empire split, and the Hellenic successor states formed that endured until Roman conquest of the East centuries later. The Ptolomies, Seleukids and Greco-Bactrians would each create a distinctive blend of Greek civilization, and carried hellenism far from the mediterranean.
Alexander's conquests are unmatched by any but the finest military minds in world history. You can re-create them now in this scenario, and you also have the option to go further. You can play a world where Alexander lives on to further conquests. Whether to go further East and meet with Chandragupta Maurya in India, or West to combat the Romans and Carthaginians is your choice. The first step is awaiting you - cross the Hellespont, battle Memnon of Rhodes at the Granacus river, and create a legacy to last forever.
First get the main download here Version 1.50, this now includes the flic files.
The biq file is available at the bottom of this post. The biq should go in Civilization 3/Conquests/Conquests.
Optional Music is available here. Otherwise I'd suggest you turn music off or play your own through winamp or a similar program.
Old hands will know exactly where they need to put the files in the download. For those new to the process, the files in the main zip and flics zip will need to be unzipped to your Civilization 3/Conquests/Conquests folder - the unzip utility that you use must retain full file paths (I'd recommend the 7-zip utility for those using Windows, it's very easy to use and will both compress and decompress your files very quickly). If you're using the music too then upzip to the same place in the same way. You should end up with an AC v 1 50 folder and an Alexander's Conquests v 1 50.biq in the Conquests folder, if not then you'll need to simply move them manually to the right location.
The scenario is tested to a fairly advanced point, though the last 100 turns or so are a bit untried. It's been tested on a Windows XP system with Conquests. I believe that everything is in place to make sure it works on Civ 3 Complete as well. Mac compatibility is something I can't help you with. There is a Mac sub-forum that you can post in that might be able to help.
The map is large (300x200), though the speed of the scenario is not bad because trade routes are limited and the AI cannot build settlers (therefore you don't get stupid useless cities in the middle of uninhabitable terrain). On a core 2 duo it takes about a minute to load the scenario up, and has AI turn times of about 20 seconds, other systems will be slower or quicker relative to their processing power. If anyone comes accross very long AI turn times then please send me a zip file with the save so I can investigate.
This scenario works best without random barbarians and with the AI patrol flag enabled, I recommend you go to the file Civilization 3/Conquests/Conquests.ini and change the settings for:
ActualBarbarianActivity= to a value -1 (that stops random barbarians)
NoAIPatrol= to a value of 0, add the line at the end of the file, if it's not already there.
Then, start playing. For various reasons only Alexander is playable in this mod, though I hope that that will provide enough of a challenge for most people - it is not a particularly easy game, I'd recommend either Regent or Monarch difficulty. Remember to go East and prioritise the capture of Halicarnassus to prevent Memnon from interfering in your plans. Let me know any problems you come accross, and any questions will be answered as soon as I'm able. Also please do post all and any comments here as you go. I appreciate all feedback, positive and negative.
EDIT 9th January 2010 - Version 1.50 released.
EDIT 12th January 2010 - Hotfix on post 139. Thanks Blue Monkey.
EDIT 20th January 2010 - Hotfix on post 156. Thanks King Coltrane.
EDIT 23rd January 2010 - Patch 1.51 on post 169.
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