Alien Invasion

Diogenes183

Chieftain
Joined
Jul 17, 2004
Messages
98
Location
Detroit
I know this sounds like a scenerio, but I personally think it would be fun as a standard game option:

At the begining of the game, you have an option to activate/deactivate this option. There could also also be a slider from 1 to 5 to specify the size of the alien invasion. 1=Nuisance, 5=chances are good that the aliens will conquer every city on the planet.

At a given number of turns (400?), there is a small chance (3%?) of an alien invasion starting on a subsequent turn. The probability is incremented by 2% every five turns.

The alien AI does not putz around. It builds a good mix of units. It has only only one focus, it pursues the minimal path towards extermination of any civs it is currently at war with.

The aliens will, of course, come with extremely powerful units. Some of the units will be capturable. If an alien unit is captured by a human faction, it can be moved but it cannot engage in combat. If it is taken to a city with a research lab or university and disbanded, the player gains a large amount of alien research points specific to the class of alien unit disbanded. If the city has a research lab it provides a 50% bonus to alien research points. If a player accumulates a certain amount of alien research points for that particular class of alien unit, 2 things occur: 1.the alien tech that is the prereq for building the kind of alien unit disbanded becomes available for research, 2. any additional units of that type captured by the player can now be used in combat. Once the alien tech is researched, the human player can build the alien unit(s) permitted by the tech.

If an alien occupied city is captured by a human civ, this also generates alien research points towards a randomly selected alien tech.

Diplomacy with the aliens? Maybe. The aliens will strive to divide and conquer. The aliens are always at war with no less than one human civ. So if they finish off the only civ they are war with, they immeadiately declare war on another the same turn. Once an alien civ goes to war with a human civ, it will not make peace under any circumstances save one... the alien civ is losing very badly.

Alien city improvements? Maybe. One or two at most.
 
WOW, This is a great idea good job. NOT, i swear what is wrong with leave my civ game and my space game my space game :mad: just leave them alone they are good on there own WHY won't people just leave them alone did they do something to you :mad:
 
Calm down Colonel, you can just say you don't agree with his idea.

I mean, I don't really support it. The civilization series has always been strictly historical and should remain that way, but cool off a little.
 
Great Idea! It might work better in a scenario though. I remember in civ 2 there was an alien invasion scenario, it would be nice to see something like that for civ 3 or 4.
 
sealman said:
No. If I want a Sci Fi game I will play one.

You are playing a scifi game. One of the victory types is sending a colony ship to Alpha Centauri. This is no less than a hundred years away.

Also, there would be an option to leave alien invasion out of the game when you initially setup the game.

People complain that once they reach the endgame, they can frequently tell who is going to win. With this, it would create enough chaos to allow middle wieghts and also-rans a shot at winning the game once the dust clears.

It is a scenerio? Yes. People have built scenerios like this before. I think it could spice up the endgame of your standard game (4000 BC - 2050 AD).
 
Diogenes183 said:
You are playing a scifi game.

I thought Civ3 was an empire-building strategy game.

Adding alien invasion would not favor the Builders/Peaceful players and favors the warmongers. Keep the alien invasions out of the epic game. It would just be bothersome. If the aliens attack the AI civs this unfairly helps the human civ. If they always target the human civ what fun would the game be.

If I want to blast aliens, I would play Space Invaders.
 
Gumby78 said:
I thought Civ3 was an empire-building strategy game.

It is many things at once, like I am a computer programmer, a human being, and a mammal all at once. Colony ship to Alpha Centauri = Scifi.

Gumby78 said:
Adding alien invasion would not favor the Builders/Peaceful players and favors the warmongers. Keep the alien invasions out of the epic game. It would just be bothersome. If the aliens attack the AI civs this unfairly helps the human civ. If they always target the human civ what fun would the game be.

You have an option to leave it out of the game at the begining:

Diogenes183 said:
Also, there would be an option to leave alien invasion out of the game when you initially setup the game.
 
Ack!!!! How can anyone be in favor of this, do you need a good space game or something keep it to a scenerio and im fine, if you have to have it make it set to default off mode
 
This is definitely material for a scenario file. That way you could still play random or custom maps with it.

As for discussion of Alien Crossfire Mod:
The where and how the invasion works could be set by you, the player.
The Progenitors(just b/c there will never be a SMAC 2) want to be the masters of Earth. This involves getting every other power to bow to their will or be destroyed. Before invading, they will send many many scout missions, which you may run into and give you an edge, or at least the prequesite for the next point.
Before you can talk to the Progenitors to get to surrender, you must figure out how to talk to them. There would be a Tech you would have to research.
If you defeat an alien unit you can capture it, assuming no combat ready aliens are nearby. If you take that captured unit to a base with a Research Lab, you can now research the tech. Once techs are researched, these units are captured, but get - 1 HP, until you have the resources to build it yourself.
When you capture cities, all the alien facilities turn into some kinda artifact. LIke captured units, these need to be taken to the Research Lab. Once a facility is researched, you keep the faciliites in a new city.
Alien REsearch - When you have enough alien research, you can make some additional discoveries. One is how to synthesize the Alien Alloy, which allows you to produce many alien units and faciliites. Another is how to synthesize Elerium 115(X-COM is all I can think of right at the moment), which is another important resource. Some others will be for unique Human faciliites, and future governments.
Alien units - Alien units are roughly what civ units would be in the 5th Era. Ground units are all mechanized and have anti-gravity, so terrain is not a problem for movement. Naval units are all submersible, but powerful fighters. Alien air units(UFOs basically) can re-base in any square on the map, and that re-base move is free.
 
I like the idea of a alien invasion, them, could be barbarian aliens and alien civilizations. maybe a option to "turn alien invasion on/off" solve the problem of people who enjoy this options or not.
 
I doubt this'll even be in the main game. Make a scenario for it when the time comes. :)
 
civs always had a part alien/space theme if it was building a spaceship or actually PLAYING as an alien race, besides civ could sometimes be very
open-ended and like with mandatory retirement dates, the invasion would give say 50 years to defend and in turn conquer the green menace and like Diogenes183 said you could turn it on or off so STOP GETTING SO UPSET ABOUT IT. OK!!! :lol: :lol:
 
Diogenes183 said:
You are playing a scifi game. One of the victory types is sending a colony ship to Alpha Centauri. This is no less than a hundred years away.

Also, there would be an option to leave alien invasion out of the game when you initially setup the game.

People complain that once they reach the endgame, they can frequently tell who is going to win. With this, it would create enough chaos to allow middle wieghts and also-rans a shot at winning the game once the dust clears.

It is a scenerio? Yes. People have built scenerios like this before. I think it could spice up the endgame of your standard game (4000 BC - 2050 AD).

So, any time a game has any type of space travel makes it a sci fi game? You spend hours playing a game that centers of history and then in the final moments send a spaceship to AC and suddenly it is a SCI-FI game??

If you say so :rolleyes:
 
Back
Top Bottom