Yuri2356 said:

I love gags about 2001, especialy the monolith scene.
Perhaps they should have more than one way to play the game, like in Civ2 ToT.
You could select:
New Game (classic)- Traditional Civ gameplay
New Game (historical)- new civs emmerge from time to time
New Game (sci-fi)- aliens are involved, starting with a few sightings then the odd aubductin, maby even an invasion.
Resistance is futile
The SETI wondercouls allow for alien contact/negotiation.
Just a few crazy ideas of mine. If you don't like them, I don't care!
Nice idea. IN this case, SETI should just allow Alien Negotiation, and be a small wonder. Also, you could only build the spaceship once the alien invasion was confirmed.
Kiech said:
But seriously, if you really want this idea in your game, go play X-com.
But x-com only allows you to use the current world map. But seriously...
Here is how X-COM could be integrated:
There is a wonder to start the program, once alien recon missions get strong enough(tons of abductions, just like in X-COM). Whoever builds the wonder gets a much more access to what X-COM develops and their intel.
Status- X-COM is a special type of civ, but they appear on the foreign advisor screen in the corner.
Funding- A new button in your Domestic Advisor screen would allow you to divert funding to X-COM. This, and the sale of alien technology, are the only ways that X-COM stays open. If you sign a pact with the Aliens, you will have to drop funding. Also, you may decide you'll do better directing the war yourself, and give X-COM minimal funding.
Bases - X-COM bases do not have population, but do build and house troops and facilities. They do have a culture zone which is just around the base square. If they desire to build in claimed territory, the civ who holds the territory can decide what to charge for it. Then X-COM can decide whether or not to pay the fee.
Troops- X-COM troops are slightly more advanced than their normal earth peers. Bases also have instant reaction ability vs. alien incursions. X-COM can build its own troops, or have troops sold to them or donated. X-COM will only accept Elite troops that are from the Modern Era.
Facilities- X-COM facilites do not worry about population needs, but do worry about the fight against the Alien Menace. Before alien technology, they can build research facilities, which increase the amount of research done each turn. THere are others, but the point is its mostly radar, or facilites that produce new troops(cloning modules, etc.).
BTW, I agree. This should be mod or scenario only.