Alien Invasion

Yes, there are only a few things in the game we do not have in real life. We don't have the spaceship and we don't have an integrated defense system (although we've had the technology for it for years it just hasn't happened yet), and that's about it if I recall correctly. A colonizing ship to another star system could come in the next 75-100 years.

So, this is not a sci-fi game. It has a couple of sci-fi elements (and if you've read the descriptions for the different spaceship parts in the civilopedia then it seems like it could be done in the way they describe it) but that's all.
 
I wouldn't mind seeing a flying saucer zip by the screen every blue moon - or having a message that says that the Martians took some of our citizens or killed a cow...it should be more of an 'Easter egg' thing. As for the whole thing of aliens taking over the world...that goes under the 'scenario' file, or maybe an option after 2050. There has to be a reason WHY you want to fly away from earth as fast as possible! LOL!!!

But seriously, if you really want this idea in your game, go play X-com.
 
The flying saucer leaves behind a mysterious black monolith. A few years later the local apes turn into barbarians. I even know the music for this! :lol:
 
ManOfMiracles said:
The flying saucer leaves behind a mysterious black monolith. A few years later the local apes turn into barbarians. I even know the music for this! :lol:

:lol:
I love gags about 2001, especialy the monolith scene.

Perhaps they should have more than one way to play the game, like in Civ2 ToT.
You could select:
New Game (classic)- Traditional Civ gameplay
New Game (historical)- new civs emmerge from time to time
New Game (sci-fi)- aliens are involved, starting with a few sightings then the odd aubductin, maby even an invasion. :borg: :borg: :borg: Resistance is futile
The SETI wondercouls allow for alien contact/negotiation.
Just a few crazy ideas of mine. If you don't like them, I don't care! :crazyeye: :lol: :crazyeye:
 
Scenario only
 
Yuri2356 said:
:lol:
I love gags about 2001, especialy the monolith scene.

Perhaps they should have more than one way to play the game, like in Civ2 ToT.
You could select:
New Game (classic)- Traditional Civ gameplay
New Game (historical)- new civs emmerge from time to time
New Game (sci-fi)- aliens are involved, starting with a few sightings then the odd aubductin, maby even an invasion. :borg: :borg: :borg: Resistance is futile
The SETI wondercouls allow for alien contact/negotiation.
Just a few crazy ideas of mine. If you don't like them, I don't care! :crazyeye: :lol: :crazyeye:

Nice idea. IN this case, SETI should just allow Alien Negotiation, and be a small wonder. Also, you could only build the spaceship once the alien invasion was confirmed.

Kiech said:
But seriously, if you really want this idea in your game, go play X-com.

But x-com only allows you to use the current world map. But seriously...
Here is how X-COM could be integrated:
There is a wonder to start the program, once alien recon missions get strong enough(tons of abductions, just like in X-COM). Whoever builds the wonder gets a much more access to what X-COM develops and their intel.
Status- X-COM is a special type of civ, but they appear on the foreign advisor screen in the corner.
Funding- A new button in your Domestic Advisor screen would allow you to divert funding to X-COM. This, and the sale of alien technology, are the only ways that X-COM stays open. If you sign a pact with the Aliens, you will have to drop funding. Also, you may decide you'll do better directing the war yourself, and give X-COM minimal funding.
Bases - X-COM bases do not have population, but do build and house troops and facilities. They do have a culture zone which is just around the base square. If they desire to build in claimed territory, the civ who holds the territory can decide what to charge for it. Then X-COM can decide whether or not to pay the fee.
Troops- X-COM troops are slightly more advanced than their normal earth peers. Bases also have instant reaction ability vs. alien incursions. X-COM can build its own troops, or have troops sold to them or donated. X-COM will only accept Elite troops that are from the Modern Era.
Facilities- X-COM facilites do not worry about population needs, but do worry about the fight against the Alien Menace. Before alien technology, they can build research facilities, which increase the amount of research done each turn. THere are others, but the point is its mostly radar, or facilites that produce new troops(cloning modules, etc.).


BTW, I agree. This should be mod or scenario only.
 
sealman said:
So, any time a game has any type of space travel makes it a sci fi game? You spend hours playing a game that centers of history and then in the final moments send a spaceship to AC and suddenly it is a SCI-FI game??

If you say so :rolleyes:

OK. I posted this sometime ago:

Diogenes183 said:
It is many things at once, like I am a computer programmer, a human being, and a mammal all at once. Colony ship to Alpha Centauri = Scifi.

Some have pointed out that that this a history game with a couple scifi elements. This is basically the same thing as the game being many things at once, with some aspects being more prominent than others. The "element" description is probably more clear, but the differences are semantic. Also, even if more scifi elements were to be incorporated, it would still remain a game about history more than anything else. I thought there might be room for one more well placed scifi aspect, but maybe not. The basis of the idea was to offer an action packed conclusion to the game.

But I have already acknowledged that this should be a scenerio and not a core game feature:

Diogenes183 said:
OK. OK. Scenario it is then.
 
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