Alignment - Shouldn't it be locked & have restrictions

giddion

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I have been noticing that when the AI forms a Civ it does not adhere to the alignment requirements of the Civ.
Example;
In my most recent game Tebryn Arbandi of the Sheaim is meant to be Evil but was spawned by the AI as Good.

There should also be more tech restrictions on alignment especially relating to magic. A good aligned leader would not resort to death magic as an Evil leader would not use life magic etc... This should be an enforced restriction.
 
Well the life magic is used to heal, so what would the evil player use to heal non-undead?
For your Sheaim spawning as good, I think you set the option for Random traits, so therefore it has the chance of not spawning evil.
 
Random Leader Personalities checked in custom games will do that.

Kinda funny seeing Hyborem spawn as good and Basium spawn as Evil. :)
 
I think limitations based upon alignment is a very good idea. It would add flavor to the game. However the game is already so chock full of flavorful options, I think it might be better to just make all fantastic aspects that are already in it work properly.
 
Perhaps you should try alternatives to using death magic every game. You don't need skeletons to win, and variety is the spice of life. Is it not?

It seems a fair assumption that restrictions would affect all alignments, rather than just good and evil. There is no need for them to unbalance the game in favor of the neutrals.
 
skeletons are so powerful, allong with being able to get another three arcmages, means that death mana is probably one of the most essential manas.
but then i decided not to touch it in my Ljosalfar game as it seemed out of charactur.
 
It is impossible to argue against the value of gaining an additional three archmages (liches). However, I have been able to get liches only once while playing against other humans and have never encountered an enemy archmage or lich in any game.

Maybe it's fair to call death magic essential, but I'm not so sure. Don't you think in most mid-game situations that fireball-casting mages are more than enough to counteract the effect of mages using death magic?

By the way, kudos for roleplaying the Ljosalfars.
 
it's for this exact reason there are no pre set enemies in the game. The team was going to make it so Bannor started with more hatred toward Doviello and CoE, but decided it was too restricting. The whole point of the game is you can play 'what if'. I could be demon worshiping elohim, and make friends with everyone. If restritions are made, many important things would be lost. How would evil civs heal?
 
It might be good to have this as option at game setup:
Predefined enemies or what if
Allignment restriction on/off.

So you could play however you like.
 
I would also like to see more alignment restrictions even as an option.
I am not really a fan of Octopus Overlords Basium, Elohim using entropy or death mana, it just destroys flavour.
Having predefined worst enemies or further alignment restriction would be definitely an option i would always use.
 
How would you win tower of mastery?

Didn't thought about that, but if there would be options restricting alignment or a worst enemy i would certainly turn off tower of mastery.
Probably my games would be more linear but for me flavour is more important, and having a game in which civs more resemble what they should be is always good.
 
How can i change my alignment , for exemple, to neutral for good or evil ? Could i do it wile i'm playing ? How ? Thanks for help.
 
Change your religion:
Order: always good
Kilmorph: good when good before
neutral when evil or neutral before
Leaves: no change
Overlords: evil when evil before
neutral when good or neutral before
AV: always evil
 
How would you win tower of mastery...How would evil civs heal?
I don't know what you mean by "how would evil civs heal," but again, it is reasonable to assume these sort of questions would be taken into account when implementing restrictions.

Reading back through your posts, you seem to prefer a game with virtually no flavor relating to playstyle. Fair enough. But that kind of game could be achieved with the simple suggestion offered by Chip.
 
Personally, I'd like it if there were more contributing factors to alignment than just leader and religion, but with the limited 3-way options we have now, I doubt that'll happen without some radical restructuring of the system.

A Good civ should be perfectly able to make and use Death mana, and conversely, an Evil civ should be able to use Life, but if either one uses it too much, they shouldn't be called Good or Evil for much longer. If alignment in FFH was more gradual (like KotOR's +100/-100 scale), we could do something like that.
 
Personally, I'd like it if there were more contributing factors to alignment than just leader and religion, but with the limited 3-way options we have now, I doubt that'll happen without some radical restructuring of the system.

A Good civ should be perfectly able to make and use Death mana, and an Evil civ should be able to use Life, but if either one uses it too much, they shouldn't be called Good or Evil for much longer.

After all, you have to know what your enemy is doing. I don't know if it's coadable, but Could it be made so certian mana types make small pushes towards an alignment?
 
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