Blakmane
Prince
- Joined
- Feb 17, 2007
- Messages
- 447
surely you could do it quite simply by having a value from -100 to +100 (or any range of values) that has set amounts subtracted or detracted from it according to triggers. For example, having a death node may lower the value by 15 points, converting to the order may raise this by ~100 points (or perhaps even set it at a certain value). If you then set a parameter that changed the alignment of values over or under certain margins, you could then get a dynamic aligment system.
This could open up a whole new area of flavour and strategy. For example, once a civ converted to the order, to maintain that religion as a state religion they must keep their alignment within the 'good' values (or junil rejects them). This would add a new dimension to choosing your religion- if one wants to convert to the order then they'll actually have to tackle the bad guys to keep the bonuses, rather than just randomly backstabbing fellow order civs (basium anyone).
This could open up a whole new area of flavour and strategy. For example, once a civ converted to the order, to maintain that religion as a state religion they must keep their alignment within the 'good' values (or junil rejects them). This would add a new dimension to choosing your religion- if one wants to convert to the order then they'll actually have to tackle the bad guys to keep the bonuses, rather than just randomly backstabbing fellow order civs (basium anyone).